Working its way up from the back of the class: #14,464 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
28/ 100
F
Lost ground: down 6,224 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Sat 26 SepSat 26 SepThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 26 Sep, 22:50 UTC31d ago
1
–
running
1
Sat 26 Sep, 16:04 UTC32d ago
1
–
0.3 days
1
Thu 24 Sep, 00:50 UTC34d ago
1
–
2.6 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for RustyMahkra. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 190.177.7.140:28015.
How dependable is RustyMahkra, and is it online at the moment?
You cannot join now: RustyMahkra is offline, last seen 31 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 23 September 2026, Rust Server Score saw it for the first time.
Which Rust version is RustyMahkra running?
Rust network protocol 2633 and build 162929 on Windows is what RustyMahkra runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does RustyMahkra wipe its map?
No next wipe can be predicted for RustyMahkra, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 31 days 21 hours.
What should you expect from wipe day on RustyMahkra?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 1 hours after it began.
Population
Where does RustyMahkra place in the wider field of Rust servers?
In the top 61% of all ranked servers, RustyMahkra sits at #14,464 for player hours over the last seven days.
How many players does RustyMahkra usually have?
It has been 31 days 17 hours since RustyMahkra was last seen, and it is offline right now.
Tags
What do RustyMahkra's tags stand for?
You'll see RustyMahkra tagged with gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server holds 2 slots; ts0 (Group limit): You cannot form teams here; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs162929 (Build): Build number: 162929; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^i (Battlefield): High rates and kits keep the PvP fast; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does RustyMahkra appear in the Rust Server Score lists and filters?
These Rust Server Score lists count RustyMahkra among them: Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y.
Map and rules
How is RustyMahkra set up, and what rules does it keep?
You will find no gather rate in the name of RustyMahkra. You will find no published group limit. You get combat training here, practice for aim and PvP, and loot is handed out. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map RustyMahkra uses?
A procedural map of size 1,000 and seed 543625, generated by the game, is what RustyMahkra runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
What is the way to join RustyMahkra?
To connect, start Rust, press F1, and type client.connect 190.177.7.140:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2633,^z,^y,^d,^i,gmrust,cs162929,ts0
Game
gmrust
Game modeSurvival in the standard Rust style.
mp2
Max playersThe server holds 2 slots.
ts0
Group limitYou cannot form teams here.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs162929
BuildBuild number: 162929.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
^i
BattlefieldHigh rates and kits keep the PvP fast.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).