On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 160% full
7-day average3peak 5
Rank#1,831top 8%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
17/ 100
F
A quiet classroom so far: 3 of 16 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,831 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
16/ 100
F
Needs to work on its frame rate: 10 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 353 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); performance is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 10+ · 1000x · weekly · 5 on average
8 / 200
Quick answers
from the figures on this page
Server details
In what location does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets sit?
No region tag appears for NA | Apex Aim Arena | 1v1 Facecheck FFA Targets, but the name suggests North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 37.60.224.119:30515 is the address to use.
How reliable is NA | Apex Aim Arena | 1v1 Facecheck FFA Targets, and is it up?
You can join now: NA | Apex Aim Arena | 1v1 Facecheck FFA Targets is online. According to its reported uptime, the last restart was about 6 days 21 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets perform well?
It never fell below 4 server fps in the last 48 hours, averaging 10. Up to 2,814 entities were in the world, covering buildings, deployables and the rest. Up to 736 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets sit?
You will find NA | Apex Aim Arena | 1v1 Facecheck FFA Targets on Rust network protocol 2633 and build 163207, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets reset?
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 54 days 8 hours.
Population
Where does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets place in the wider field of Rust servers?
In the top 8% of all ranked servers, NA | Apex Aim Arena | 1v1 Facecheck FFA Targets sits at #1,831 for player hours over the last seven days.
How many players does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets usually have?
With 16 slots available, NA | Apex Aim Arena | 1v1 Facecheck FFA Targets currently has 0 players. It peaked at 5 and averaged 3 players over the last seven days.
Lists and filters
What do NA | Apex Aim Arena | 1v1 Facecheck FFA Targets's tags stand for?
The game's browser takes its cue from the tags NA | Apex Aim Arena | 1v1 Facecheck FFA Targets has set: gmrust (Game mode): Survival in the standard Rust style; mp16 (Max players): Its slot count is 16; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show NA | Apex Aim Arena | 1v1 Facecheck FFA Targets?
These Rust Server Score lists count NA | Apex Aim Arena | 1v1 Facecheck FFA Targets among them: Rust combat training servers, graded, Best community servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules and settings
What settings and rules apply on NA | Apex Aim Arena | 1v1 Facecheck FFA Targets?
Nothing in the name of NA | Apex Aim Arena | 1v1 Facecheck FFA Targets states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. You are not covered by VAC, Valve's anti-cheat.
Can you tell me which map NA | Apex Aim Arena | 1v1 Facecheck FFA Targets uses?
The game generates the procedural map on NA | Apex Aim Arena | 1v1 Facecheck FFA Targets at size 1,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto NA | Apex Aim Arena | 1v1 Facecheck FFA Targets?
To connect, start Rust, press F1, and type client.connect 37.60.224.119:30515. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp16
Max playersIts slot count is 16.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs163207
BuildBuild number: 163207.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); performance is the one to work on (F).