On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 160% full
7-day average3peak 5
Rank#1,817top 8%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
18/ 100
F
A quiet classroom so far: 3 of 16 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,817 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
16/ 100
F
Needs to work on its frame rate: 9 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 208 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); performance is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 10+ · 1000x · weekly · 5 on average
6 / 200
Quick answers
from the figures on this page
About the server
In what location does Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game sit?
You won't find a region tag on Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game, but its name indicates North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 37.60.224.119:30315 is the address to use.
Is Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game up, and how steady is its uptime?
The server is up: Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game is online now. The uptime it reports puts the last restart at about 6 days 18 hours ago. It was up 85% of the time over the last 7 full days, 143 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game run?
The average over the last 48 hours was 9 server fps, and it never went below 7. At its peak, it held 2,768 entities, including buildings, deployables and all else in the world. Memory use reached up to 718 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game running?
Rust network protocol 2633 and build 163207 on Linux is what Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game wipe, and how often?
Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 54 days 6 hours.
Player numbers
What position does Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game hold in the rankings?
Over the last seven days, Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game has #1,817 for player hours, in the top 8% of all ranked servers.
How many players does Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game usually have?
Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game is showing 0 players right now, with 16 slots in total. Averaging 3 players over seven days, it peaked at 5.
Lists and filters
What do Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game's tags stand for?
You'll see Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp16 (Max players): 16 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game among them: Rust combat training servers, graded, Best community servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
Which rules does Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game enforce, and what are its settings?
The name of Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. You are not covered by VAC, Valve's anti-cheat.
Which map is in play on Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game?
The game generates the procedural map on Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game at size 1,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game?
Enter client.connect 37.60.224.119:30315 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp16
Max players16 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs163207
BuildThe game build is 163207.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); performance is the one to work on (F).