On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now2/ 1501% full
7-day average1peak 6
Rank#2,732top 12% · #1044 in EU
Last wipe27d agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 150 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,732 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
86/ 100
A−
Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 640 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h.
The force wipe · high confidence
wipe-day peak8players, last three wipes
Coming wipes
7d 9hThu 5 Nov, 19:00 UTCFW
35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:43 UTCFW27d ago
8
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES based in?
The EU tag on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 192.121.44.107:28016 is the address to use.
Is [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES up, and how steady is its uptime?
You can join now: [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES is online. The uptime it reports puts the last restart at about 5 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
The average over the last 48 hours was 52 server fps, and it never went below 37. Buildings, deployables and everything else in the world added up to as many as 119,310 entities. At its highest, it used 4,095 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES on?
Rust network protocol 2635 and build 168909 on Linux is what [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES reset?
[EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 15 hours. Its tags list a monthly wipe schedule.
What happens on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES when wipe day arrives?
Recent wipes have peaked at 8 players on average. The crowd on the latest wipe was largest 46 hours after it began.
Population
Where does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES place in the wider field of Rust servers?
Over the last seven days, [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES has #2,732 for player hours, in the top 12% of all ranked servers and #1,044 in Europe.
Is [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES a busy server?
Right now, 2 players are on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES, which has 150 slots. Averaging 1 players over seven days, it peaked at 6. The highest average in the last 48 hours came at 13:00 UTC, with 2 players.
Tags and filters
What is meant by the tags on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES?
You'll see [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES tagged with gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): Its slot count is 150; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES?
You will find no gather rate in the name of [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. Joining requires premium status on Rust. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES uses?
[EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES runs a game-generated procedural map at size 4,250, seed 248679. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to [EU/SWE] Playstar - PVE - WIPE MONTHLY - ZOMBIES?
Enter client.connect 192.121.44.107:28016 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Joining requires premium status on Rust. You can find its website at https://discord.com/invite/gxJm7Pv.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^m,^v,EU,^p,gmrust,cs168909,^q,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max playersIts slot count is 150.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^q
PremiumJoining requires premium status on Rust.
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).