On the class lists: F (39), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 1
Rank#12,924top 58%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
42/ 100
F
Working its way up from the back of the class: #12,924 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 64 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
57/ 100
C−
Moving up: up 1,869 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
···F···
···W···
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Thu 8 OctThu 1 OctFri 25 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 8 Oct, 10:21 UTC21d ago
2
–
running
1
Thu 1 Oct, 19:29 UTCFW27d ago
1
halved by day 1
6.6 days
0
Fri 25 Sep, 18:23 UTC33d ago
3
halved by day 1
6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US] Visuals Cinematic | Private based in?
No region tag appears for [US] Visuals Cinematic | Private, but the name suggests North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 193.31.31.106:28045.
How dependable is [US] Visuals Cinematic | Private, and is it online at the moment?
Right now, [US] Visuals Cinematic | Private is online. According to its reported uptime, the last restart was about 2 days 15 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is [US] Visuals Cinematic | Private smooth to play on?
It never fell below 52 server fps in the last 48 hours, averaging 64. At its peak, it held 124,616 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,151 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [US] Visuals Cinematic | Private running?
You will find [US] Visuals Cinematic | Private on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [US] Visuals Cinematic | Private wipe, and how often?
There is no next wipe to predict on [US] Visuals Cinematic | Private, as it wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 21 days.
What happens on [US] Visuals Cinematic | Private when wipe day arrives?
The average peak on its recent wipes was 2 players. Peak numbers came 14 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Player count
Where does [US] Visuals Cinematic | Private place in the wider field of Rust servers?
Over the last seven days, [US] Visuals Cinematic | Private has #12,924 for player hours, in the top 58% of all ranked servers.
Is [US] Visuals Cinematic | Private a busy server?
Right now, 0 players are on [US] Visuals Cinematic | Private, which has 30 slots. Averaging 0 players over seven days, it peaked at 1.
Tags and filters
What do [US] Visuals Cinematic | Private's tags stand for?
You'll see [US] Visuals Cinematic | Private tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [US] Visuals Cinematic | Private appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [US] Visuals Cinematic | Private among them: Modded Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
How is [US] Visuals Cinematic | Private set up, and what rules does it keep?
The name of [US] Visuals Cinematic | Private gives no gather rate. The group limit stays at the game's default of 8 players. You get build & creative here, building in a sandbox, and no gathering. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [US] Visuals Cinematic | Private uses?
The game generates the procedural map on [US] Visuals Cinematic | Private at size 4,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
What is the way to join [US] Visuals Cinematic | Private?
Enter client.connect 193.31.31.106:28045 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp30
Max playersThe server holds 30 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).