Working its way up from the back of the class: #15,173 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
13/ 100
F
Lost ground: down 11,117 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The region code for Snow_Rust Build is eu2, but no region is published. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 194.147.90.83:35100.
How reliable is Snow_Rust Build, and is it up?
At this moment, Snow_Rust Build is offline; the last time it was seen was 14 days ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 27 September 2026.
Which Rust version is Snow_Rust Build running?
The server Snow_Rust Build is on Rust network protocol 2617 and build 140534 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Snow_Rust Build reset?
Snow_Rust Build has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 65 days 22 hours.
Player count
Where does Snow_Rust Build sit among Rust servers?
Over the last seven days, Snow_Rust Build has #15,173 for player hours, in the top 70% of all ranked servers.
Is Snow_Rust Build a busy server?
Snow_Rust Build is offline at the moment; the last time it was seen was 14 days ago.
Lists and filters
How should you read the tags on Snow_Rust Build?
The game's browser takes its cue from the tags Snow_Rust Build has set: gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): 150 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2617 (Protocol): Join only if your game runs protocol 2617; cs140534 (Build): Build number: 140534; ptrak (Networking): The network layer is RakNet, standard for the game; $reu2 (Region code): eu2 is the region code this server uses; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Snow_Rust Build?
Rust Server Score lists that include Snow_Rust Build: Modded Rust servers, graded and Rust build and creative servers. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does Snow_Rust Build enforce, and what are its settings?
Nothing in the name of Snow_Rust Build states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The server does not run VAC, Valve's anti-cheat.
Can you tell me which map Snow_Rust Build uses?
A procedural map of size 3,500 and seed 1337, generated by the game, is what Snow_Rust Build runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
How to join
How do you get onto Snow_Rust Build?
To connect, start Rust, press F1, and type client.connect 194.147.90.83:35100. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://free-rust.pro.
Server tags
what each one means
Published asmp150,ptrak,$reu2,v2617,gmrust,cs140534,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp150
Max players150 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2617
ProtocolJoin only if your game runs protocol 2617.
cs140534
BuildBuild number: 140534.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$reu2
Region codeeu2 is the region code this server uses.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).