On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak –
Rank#15,358top 69% · #2570 in EU
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,358 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 233 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 06:04 UTC26d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] sit?
You'll find EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] in Europe, tagged EU, with region code uk1. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 194.69.160.149:28015.
How reliable is EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA], and is it up?
The server is up: EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] is online now. The uptime it reports puts the last restart at about 6 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] perform well?
It never fell below 59 server fps in the last 48 hours, averaging 60. Buildings, deployables and everything else in the world added up to as many as 123 entities. At its highest, it used 2,160 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] on?
You will find EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] wipe its map?
There are too few wipes on record for EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 26 days 20 hours have passed since this world was made.
What happens on EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] when wipe day arrives?
The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe.
Player numbers
Where does EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] place in the wider field of Rust servers?
In Europe, EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] is #2,570, and overall it is #15,358 on player hours over the last seven days, in the top 69% of all ranked servers.
How many players does EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] usually have?
With 20 slots available, EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] currently has 0 players. For the last seven days, the average number of players was 0.
Tags and filters
What do EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA]'s tags stand for?
You'll see EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): 20 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $ruk1 (Region code): uk1 is the region code this server uses; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA]?
Among all the servers we track, only EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] publishes this rustaim.com hostname.
Which Rust Server Score filters and lists feature EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA]?
These Rust Server Score lists count EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] among them: European Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
Which rules does EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] enforce, and what are its settings?
Nothing in the name of EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] states a gather rate. The group limit stays at the game's default of 8 players. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] uses?
EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA] runs a game-generated procedural map at size 123, seed 123. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: https://rustaim.com/.
How to join
How do you get onto EU | RustAim.com | Aimtrain | Facechecks | 1v1 [BETA]?
To connect, start Rust, press F1, and type client.connect 194.69.160.149:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$ruk1,v2635,^z,^y,^e,^d,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max players20 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$ruk1
Region codeuk1 is the region code this server uses.
Gameplay
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).