On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 4
Rank#7,588top 34% · #2046 in EU
Last wipe2d agono schedule published
Next wipe1d 8hFri 30 Oct, 11:03 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,588 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
75/ 100
B
Holds its players well after a wipe: 75% of wipes kept half their crowd.
Momentumrank now against a week ago
63/ 100
C
Moving up: up 1,943 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
14 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
W···W··
W···W··
W··FW··
W···W··
W···W··
W···W··
W···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 11:03 UTC, in 1d 8h.
Every Monday at 12:05 and every Friday at 11:03 UTC · high confidence
usual gap3.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held75%else halves by day 2
Coming wipes
1d 8hFri 30 Oct, 11:03 UTC
4d 9hMon 2 Nov, 12:05 UTC
7d 16hThu 5 Nov, 19:00 UTCFW
8d 8hFri 6 Nov, 11:03 UTC
11d 9hMon 9 Nov, 12:05 UTC
15d 8hFri 13 Nov, 11:03 UTC
18d 9hMon 16 Nov, 12:05 UTC
22d 8hFri 20 Nov, 11:03 UTC
The first 48 hours of its last wipes
Mon 26 OctFri 23 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 12:05 UTC2d ago
3
–
running
0
Fri 23 Oct, 11:03 UTC5d ago
2
✓ held half
3 days
0
Mon 19 Oct, 11:03 UTC9d ago
0
–
4 days
0
Fri 16 Oct, 11:03 UTC12d ago
2
✓ held half
3 days
0
Mon 12 Oct, 11:03 UTC16d ago
2
✓ held half
4 days
0
Fri 9 Oct, 11:03 UTC19d ago
28
halved by day 2
3 days
0
Mon 5 Oct, 11:02 UTC23d ago
3
halved by day 2
4 days
0
Fri 2 Oct, 11:03 UTC26d ago
2
✓ held half
3 days
0
Thu 1 Oct, 18:08 UTCFW27d ago
1
–
0.7 days
0
Mon 28 Sep, 11:02 UTC30d ago
1
✓ held half
3.3 days
0
Fri 25 Sep, 11:03 UTC33d ago
3
halved by day 1
3 days
0
Mon 21 Sep, 11:03 UTC37d ago
2
✓ held half
4 days
0
Fri 18 Sep, 11:02 UTC40d ago
3
✓ held half
3 days
0
Mon 14 Sep, 11:03 UTC44d ago
2
✓ held half
4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES |?
The EU tag places EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | in Europe, and the region code is uk1. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 194.69.160.149:28020 is the address to use.
Is EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | up, and how steady is its uptime?
Right now, EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | is online. According to its reported uptime, the last restart was about 20 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | perform well?
It averaged 60 server fps over the last 48 hours, with a low of 60. Buildings, deployables and everything else in the world added up to as many as 13,372 entities. Up to 1,959 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | running?
Rust network protocol 2635 and build 168909 on Linux is what EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | wipe its map?
Wipes come every Monday at 12:05 and every Friday at 11:03 UTC on EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES |. Friday 30 October at 11:03 UTC is the date set for its next wipe. It has been running its current world for 2 days 14 hours.
What happens on EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | when wipe day arrives?
The average peak on its recent wipes was 2 players. Peak numbers came 38 hours into the latest wipe. Half the peak held until the next wipe in 75% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
Where does EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | sit among Rust servers?
Over the last seven days, EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | has #7,588 for player hours, in the top 34% of all ranked servers and #2,046 in Europe.
Is EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | a busy server?
With 100 slots available, EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | currently has 0 players. The seven-day average is 0 players, with a peak of 4. The highest average in the last 48 hours came at 02:00 UTC, with 1 players.
Tags
How should you read the tags on EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES |?
You'll see EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts10 (Group limit): No team may go above 10; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $ruk1 (Region code): Region code: uk1; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser lists it under Europe; rustmaps (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES |?
Rust Server Score lists that include EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES |: Rust servers above 10x gather rate, European Rust servers, graded, Modded Rust servers, graded and Rust battlefield servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: More than 10x.
Map and rules
Which rules does EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | enforce, and what are its settings?
EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | sets gather at 1e+06x, as its name suggests. A group here can reach 10 players. It runs battlefield, kits and high rates for fast PvP. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES |?
Download the published file for the custom 2,500 map on EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES | from this page.
Getting in
How do you get onto EU | RustWarfare x1000000 | BATTLEFIELD | FUN CUSTOM VEHICLES |?
Enter client.connect 194.69.160.149:28020 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustwarfare.gg.
Server tags
what each one means
Published asmp100,ptrak,$ruk1,v2635,^z,^y,^i,EU,gmrust,cs168909,ts10,rustmaps
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts10
Group limitNo team may go above 10.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$ruk1
Region codeRegion code: uk1.
Gameplay
^i
BattlefieldKits and high rates drive the fast PvP here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeThe server browser lists it under Europe.
Other
rustmaps
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).