On the class lists: D (47), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#6,294top 28% · #1897 in EU
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
72/ 100
B−
Holds a respectable place: #6,294 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
97/ 100
A+
Runs smoothly: 58 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
35/ 100
F
Slipped a little: down 1,837 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 28% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
16 wipe days in the last 16 weeks
MTWTFSS
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W·W·WW·
·W·F···
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W·W···W
W···WW·
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.3 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 2
The first 48 hours of its last wipes
Sat 24 OctFri 23 OctMon 19 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 02:51 UTC1d ago
–
–
running
0
Sat 24 Oct, 05:51 UTC5d ago
2
✓ held half
3.9 days
1
Fri 23 Oct, 07:24 UTC6d ago
2
–
0.9 days
0
Mon 19 Oct, 05:37 UTC10d ago
4
halved by day 3
4.1 days
1
Sun 18 Oct, 18:14 UTC10d ago
4
–
0.5 days
0
Wed 14 Oct, 22:50 UTC14d ago
1
halved by day 1
3.8 days
0
Mon 12 Oct, 16:33 UTC17d ago
2
✓ held half
2.3 days
0
Sat 10 Oct, 09:49 UTC19d ago
1
✓ held half
2.3 days
0
Fri 9 Oct, 17:26 UTC19d ago
1
–
0.7 days
0
Thu 1 Oct, 18:16 UTCFW27d ago
1
halved by day 1
8 days
1
Tue 29 Sep, 17:06 UTC30d ago
2
✓ held half
2 days
2
Sat 26 Sep, 21:57 UTC32d ago
2
✓ held half
2.8 days
0
Sat 26 Sep, 10:06 UTC33d ago
0
–
0.5 days
0
Fri 25 Sep, 14:50 UTC34d ago
1
–
0.8 days
0
Wed 23 Sep, 10:26 UTC36d ago
1
halved by day 1
2.2 days
0
Mon 21 Sep, 12:05 UTC38d ago
2
–
1.9 days
0
Wed 16 Sep, 00:21 UTC43d ago
1
halved by day 1
5.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is (EU) FarmLand|2x Gather 5x Stacksize|TruePvE|?
You'll find (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| in Europe, tagged EU, with region code uk1. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 194.69.160.15:28039.
How reliable is (EU) FarmLand|2x Gather 5x Stacksize|TruePvE|, and is it up?
You can join now: (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| is online. The uptime it reports puts the last restart at about 10 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| run?
The average over the last 48 hours was 58 server fps, and it never went below 53. Buildings, deployables and everything else in the world added up to as many as 117,481 entities. Up to 3,678 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| sit?
You will find (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| wipe, and how often?
(EU) FarmLand|2x Gather 5x Stacksize|TruePvE| wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 38 hours.
What happens on (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 16 hours after it began. Half the peak held until the next wipe in 33% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player count
Where does (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| place in the wider field of Rust servers?
Over the last seven days, (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| has #6,294 for player hours, in the top 28% of all ranked servers and #1,897 in Europe.
What does the population on (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| look like?
With 100 slots available, (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| currently has 0 players. Averaging 0 players over seven days, it peaked at 2. The highest average in the last 48 hours came at 05:00 UTC, with 1 players.
Tags and filters
What do (EU) FarmLand|2x Gather 5x Stacksize|TruePvE|'s tags stand for?
The game's browser takes its cue from the tags (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $ruk1 (Region code): It is filed under the region code uk1; ^r (Roleplay): You play a role on this server; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): The server browser lists it under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| appear in the Rust Server Score lists and filters?
These Rust Server Score lists count (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| among them: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Roleplay servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.
Rules and settings
How is (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| set up, and what rules does it keep?
Going by its name, (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| runs 2x gather. With no change from the game default, groups take up to 8 players. It runs roleplay, roleplay rules, towns and jobs. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| uses?
The game generates the procedural map on (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| at size 4,096 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
What is the way to join (EU) FarmLand|2x Gather 5x Stacksize|TruePvE|?
Enter client.connect 194.69.160.15:28039 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/Ps8t6jAE4.
Server tags
what each one means
Published asmp100,ptrak,$ruk1,v2635,^r,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$ruk1
Region codeIt is filed under the region code uk1.
Gameplay
^r
RoleplayYou play a role on this server.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).