Working its way up from the back of the class: #16,275 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
10/ 100
F
Lost ground: down 12,969 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe · high confidence
wipe-day peak5players, last three wipes
Coming wipes
7d 10hThu 5 Nov, 19:00 UTCFW
35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 17 Sep, 17:29 UTC41d ago
5
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is The Outlands PvE | Skill Tree | Custom Events | Raidbases based in?
With region code uk1, The Outlands PvE | Skill Tree | Custom Events | Raidbases says it is in Europe and shows the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 194.69.160.15:28067.
How dependable is The Outlands PvE | Skill Tree | Custom Events | Raidbases, and is it online at the moment?
At this moment, The Outlands PvE | Skill Tree | Custom Events | Raidbases is offline; the last time it was seen was 27 days 14 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does The Outlands PvE | Skill Tree | Custom Events | Raidbases sit?
The server The Outlands PvE | Skill Tree | Custom Events | Raidbases is on Rust network protocol 2633 and build 165217 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does The Outlands PvE | Skill Tree | Custom Events | Raidbases wipe, and how often?
The Outlands PvE | Skill Tree | Custom Events | Raidbases wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 41 days 14 hours. Its tags list a monthly wipe schedule.
What happens on The Outlands PvE | Skill Tree | Custom Events | Raidbases when wipe day arrives?
Across its recent wipes, the busiest moments averaged 5 players. Peak numbers came 41 hours into the latest wipe.
Player numbers
Where does The Outlands PvE | Skill Tree | Custom Events | Raidbases sit among Rust servers?
Over the last seven days, The Outlands PvE | Skill Tree | Custom Events | Raidbases has #16,275 for player hours, in the top 69% of all ranked servers and #2,504 in Europe.
What does the population on The Outlands PvE | Skill Tree | Custom Events | Raidbases look like?
The Outlands PvE | Skill Tree | Custom Events | Raidbases is offline at the moment; the last time it was seen was 27 days 14 hours ago.
Tags
What is meant by the tags on The Outlands PvE | Skill Tree | Custom Events | Raidbases?
You'll see The Outlands PvE | Skill Tree | Custom Events | Raidbases tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts50 (Group limit): A team can hold 50 players at most; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): This runs on build 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $ruk1 (Region code): Region code: uk1; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): You will find it under Europe in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature The Outlands PvE | Skill Tree | Custom Events | Raidbases?
These Rust Server Score lists count The Outlands PvE | Skill Tree | Custom Events | Raidbases among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does The Outlands PvE | Skill Tree | Custom Events | Raidbases enforce, and what are its settings?
You will find no gather rate in the name of The Outlands PvE | Skill Tree | Custom Events | Raidbases. You can play in groups of up to 50 players. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
The Outlands PvE | Skill Tree | Custom Events | Raidbases runs which map?
A procedural map of size 3,500 and seed 491950183, generated by the game, is what The Outlands PvE | Skill Tree | Custom Events | Raidbases runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join The Outlands PvE | Skill Tree | Custom Events | Raidbases?
To connect, start Rust, press F1, and type client.connect 194.69.160.15:28067. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/KRJMWj4xFv.
Server tags
what each one means
Published asmp100,ptrak,$ruk1,v2633,^z,^y,^m,EU,^p,gmrust,cs165217,ts50
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts50
Group limitA team can hold 50 players at most.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$ruk1
Region codeRegion code: uk1.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).