On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,349top 69% · #2568 in EU
Last wipe68d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 224 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles based in?
With region code uk1, Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles says it is in Europe and shows the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 194.69.160.15:28087.
How reliable is Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles, and is it up?
You can join now: Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles is online. The uptime it reports puts the last restart at about 68 days 15 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles run?
It never fell below 60 server fps in the last 48 hours, averaging 60. Buildings, deployables and everything else in the world added up to as many as 102,660 entities. Up to 4,529 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles running?
Rust network protocol 2632 and build 161125 on Linux is what Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles reset?
The record holds too few of Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 68 days 16 hours.
Population
Where does Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles place in the wider field of Rust servers?
Over the last seven days, Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles has #15,349 for player hours, in the top 69% of all ranked servers and #2,568 in Europe.
Is Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles a busy server?
Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles is showing 0 players right now, with 100 slots in total. For the last seven days, the average number of players was 0.
Lists and filters
How should you read the tags on Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2632 (Protocol): Join only if your game runs protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $ruk1 (Region code): It is filed under the region code uk1; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): You will find it under Europe in the browser are the tags Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles?
These Rust Server Score lists count Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles among them: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and Rust zombie servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles?
You will find no gather rate in the name of Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles?
The game generates the procedural map on Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles at size 4,096 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
How to join
How should you connect to Hazmat Holiday | Chill PvE | zombies | raidboats | vehicles?
To connect, start Rust, press F1, and type client.connect 194.69.160.15:28087. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$ruk1,v2632,EU,^p,gmrust,cs161125,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2632
ProtocolJoin only if your game runs protocol 2632.
cs161125
BuildThe game build is 161125.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$ruk1
Region codeIt is filed under the region code uk1.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).