On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 6
Rank#2,902top 13%
Last wipe27d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,902 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
89/ 100
A−
Mostly smooth: 53 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 273 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
wipe-day peak11players, last three wipes
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:20 UTCFW27d ago
11
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [UK US] Total PvE | Raid Bases | Zombies | Custom Map?
With region code uk1, [UK US] Total PvE | Raid Bases | Zombies | Custom Map has no region tag but a name that points to Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 194.69.160.15:28127.
How reliable is [UK US] Total PvE | Raid Bases | Zombies | Custom Map, and is it up?
You can join now: [UK US] Total PvE | Raid Bases | Zombies | Custom Map is online. The uptime it reports puts the last restart at about 7 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is [UK US] Total PvE | Raid Bases | Zombies | Custom Map smooth to play on?
The average over the last 48 hours was 53 server fps, and it never went below 18. Up to 117,883 entities were in the world, covering buildings, deployables and the rest. Up to 4,487 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [UK US] Total PvE | Raid Bases | Zombies | Custom Map on?
The server [UK US] Total PvE | Raid Bases | Zombies | Custom Map is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [UK US] Total PvE | Raid Bases | Zombies | Custom Map wipe its map?
[UK US] Total PvE | Raid Bases | Zombies | Custom Map wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 27 days 21 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [UK US] Total PvE | Raid Bases | Zombies | Custom Map?
Across its recent wipes, the busiest moments averaged 11 players. Peak numbers came 2 hours into the latest wipe.
Population
What position does [UK US] Total PvE | Raid Bases | Zombies | Custom Map hold in the rankings?
In the top 13% of all ranked servers, [UK US] Total PvE | Raid Bases | Zombies | Custom Map sits at #2,902 for player hours over the last seven days.
What does the population on [UK US] Total PvE | Raid Bases | Zombies | Custom Map look like?
[UK US] Total PvE | Raid Bases | Zombies | Custom Map is showing 0 players right now, with 100 slots in total. Averaging 1 players over seven days, it peaked at 6. The highest average in the last 48 hours came at 12:00 UTC, with 4 players.
Tags and filters
What is meant by the tags on [UK US] Total PvE | Raid Bases | Zombies | Custom Map?
You'll see [UK US] Total PvE | Raid Bases | Zombies | Custom Map tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $ruk1 (Region code): It is filed under the region code uk1; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature [UK US] Total PvE | Raid Bases | Zombies | Custom Map?
Rust Server Score lists that include [UK US] Total PvE | Raid Bases | Zombies | Custom Map: European Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does [UK US] Total PvE | Raid Bases | Zombies | Custom Map enforce, and what are its settings?
You will find no gather rate in the name of [UK US] Total PvE | Raid Bases | Zombies | Custom Map. The default of 8 players applies as the group cap. roleplay is the mode here, jobs, towns and rules for roleplay. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [UK US] Total PvE | Raid Bases | Zombies | Custom Map?
The game generates the procedural map on [UK US] Total PvE | Raid Bases | Zombies | Custom Map at size 3,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
What is the way to join [UK US] Total PvE | Raid Bases | Zombies | Custom Map?
Enter client.connect 194.69.160.15:28127 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/3Zu2keh.
Server tags
what each one means
Published asmp100,ptrak,$ruk1,v2635,^z,^y,^m,^r,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$ruk1
Region codeIt is filed under the region code uk1.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).