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Every Rust server graded on real, live numbers. 102,212 players on the roll · 11,898 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 195.154.155.72:28015
Name of server

[EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits

RegisterPresentOnline
RegionEU
Address195.154.155.72:28015
Last checked8m ago
2x monthly wipes vanillamoddedoxidepve
Launch Rust and join Website
Overall grade

Steady

63 out of 100, the average of 6 subjects

On the class lists: C− (55), with population over 48 hours and no performance mark.

Players now 0/ 100 0% full
7-day average0peak 4
Rank#4,731top 21% · #1653 in EU
Last wipe7d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours 79/ 100 Holds a respectable place: #4,731 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 128 server fps on average.
Wipeskeeping the crowd after a wipe 50/ 100 Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago 52/ 100 Moving up: up 163 places this week.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers, top 57% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

7 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap5.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak5players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  • 7d 1hThu 5 Nov, 19:00 UTCFW
  • 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctFri 9 OctWed 7 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 07:02 UTC7d ago 6 – running 1
Fri 9 Oct, 09:38 UTC20d ago 4 halved by day 2 12.9 days 1
Wed 7 Oct, 10:21 UTC22d ago 4 – 2 days 2
Thu 1 Oct, 17:52 UTC FW27d ago 7 held half 5.7 days 0
Mon 28 Sep, 07:34 UTC31d ago 5 halved by day 2 3.4 days 0
Tue 22 Sep, 08:56 UTC37d ago 4 held half 5.9 days 3
Sat 12 Sep, 12:00 UTC47d ago 12 halved by day 4 9.9 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA
EU · groups of 8+ · 2x · monthly · 14 on average
21 / 150
EU RustChimera 2X|PVE|Skills|Zombies|NPC|Raid Bases|Monthly
EU · groups of 9999+ · 2x · monthly · 5 on average
7 / 60
EU-2X-PVE-Monthly-Skills-SusRust X2
EU · groups of 8+ · 2x · monthly · 3 on average
6 / 200
Wizard Of Rust PVE 2X|Events|Raids|Skins|ZLevels|TP
EU · groups of 8+ · 2x · monthly · 3 on average
1 / 69
[EU] Rusty Skull PVE | 2x | No Decay | No BP Wipe | Max 5
EU · groups of 8+ · 2x · monthly · 2 on average
2 / 100
[EU] Royal Rust PVE 2X | Skilltree | Quests | Events | Purge
EU · groups of 8+ · 2x · monthly · 1 on average
3 / 50

Quick answers

from the figures on this page

Server facts

In what location does [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits sit?

In Europe, according to its own listing, sits [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 195.154.155.72:28015.

How reliable is [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits, and is it up?

The server is up: [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits is online now. The uptime it reports puts the last restart at about 11 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.

Does [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits perform well?

The average over the last 48 hours was 128 server fps, and it never went below 94. At its peak, it held 80,465 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,179 MB. When fps is low and entities climb, that is lag to players.

On what Rust version does [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits sit?

You will find [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.

Resets

When does [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits wipe, and how often?

The force wipe each month is the only wipe [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 7 days 10 hours have passed since this world was made. Its tags list a monthly wipe schedule.

What should you expect from wipe day on [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits?

The average peak on its recent wipes was 5 players. Peak numbers came 3 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.

Player numbers

Where does [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits sit among Rust servers?

In Europe, [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits is #1,653, and overall it is #4,731 on player hours over the last seven days, in the top 21% of all ranked servers.

What does the population on [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits look like?

[EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits is showing 0 players right now, with 100 slots in total. Averaging 0 players over seven days, it peaked at 4. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 0 players.

Lists and filters

What is meant by the tags on [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits?

The game's browser takes its cue from the tags [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits has set: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits appear in the Rust Server Score lists and filters?

These Rust Server Score lists count [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits among them: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x.

Rules and settings

How is [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits set up, and what rules does it keep?

[EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.

Which map is in play on [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits?

The game generates the procedural map on [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits at size 3,500 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Wild Rust Reborn.

Getting in

How should you connect to [EU|FR] WildRust PvE | x2 | Home | Quêtes | XP | Kits?

Enter client.connect 195.154.155.72:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://wildrust.fr.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players 100 slots are available.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE This is player against world: players do not fight each other.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.