On the class lists: D (45), with population over 48 hours and no performance mark.
Players now3/ 1003% full
7-day average1peak 6
Rank#2,902top 13% · #1099 in EU
Last wipe4h agobiweekly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,902 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 330 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers, top 38% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h.
The force wipe · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak22players, last three wipes
crowd held0%else halves by day 2
Coming wipes
6d 19hThu 5 Nov, 19:00 UTCFW
13d 19hThu 12 Nov, 18:52 UTC
20d 19hThu 19 Nov, 18:52 UTC
27d 19hThu 26 Nov, 18:52 UTC
34d 19hThu 3 Dec, 19:00 UTCFW
41d 19hThu 10 Dec, 18:52 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 13, 1 hours in, with 1 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 18:52 UTC4h ago
–
–
running
0
Thu 22 Oct, 17:51 UTC7d ago
13+1 queue
–
–
0
Thu 15 Oct, 17:55 UTC14d ago
29+15 queue
halved by day 1
7 days
7
Thu 8 Oct, 17:57 UTC21d ago
23+15 queue
halved by day 2
7 days
10
Thu 1 Oct, 17:48 UTCFW28d ago
14+2 queue
halved by day 3
7 days
2
Thu 17 Sep, 17:56 UTC42d ago
16+6 queue
halved by day 6
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 100+ · 2x · biweekly · 30 on average
2 / 200
Quick answers
from the figures on this page
Server facts
Where in the world is EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline?
In Europe, according to its own listing, sits EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 195.201.109.240:28015.
How dependable is EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline, and is it online at the moment?
You can join now: EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline is online. About 2 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline perform well?
It averaged 60 server fps over the last 48 hours, with a low of 57. Buildings, deployables and everything else in the world added up to as many as 45,637 entities. At its highest, it used 4,081 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline running?
Rust network protocol 2635 and build 168909 on Linux is what EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline wipe, and how often?
The wipe rhythm on EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline is every Thursday at 18:52 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 4 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline?
The average peak on its recent wipes was 22 players. The latest wipe peaked 1 hours in, with 1 more players queued at that point. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 2.
Player count
Where does EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline sit among Rust servers?
Over the last seven days, EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline has #2,902 for player hours, in the top 13% of all ranked servers and #1,099 in Europe.
What does the population on EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline look like?
Right now, 3 players are on EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline, which has 100 slots. Averaging 1 players over seven days, it peaked at 6. The highest average in the last 48 hours came at 21:00 UTC, with 5 players.
Tags and filters
What do EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline's tags stand for?
The game's browser takes its cue from the tags EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline?
A ez-rust.eu hostname is published by EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline, and 1 other server we track does the same, which points to one operator running them.
Which lists and filters on Rust Server Score show EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline?
Rust Server Score lists that include EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 2x.
Server rules
Which rules does EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline enforce, and what are its settings?
EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline uses?
The game generates the procedural map on EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline at size 3,000 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Sperrzone V5.
Getting in
How do you get onto EXCLUSION ZONE x SPERRZONE | 2X WEEKLY | 5-MAN | NoOffline?
To connect, start Rust, press F1, and type client.connect 195.201.109.240:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/exclusionzone.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).