On the class lists: D (50), with population over 48 hours and no performance mark.
Players now8/ 1207% full
7-day average4peak 27
Rank#1,634top 7% · #648 in EU
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 4 of 120 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,634 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 252 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
57/ 100
C−
Moving up: up 213 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 22% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·WW····
WW··WWW
W····W·
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 3
The first 48 hours of its last wipes
Sat 3 OctMon 28 SepMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 15:11 UTC24d ago
2
–
running
0
Mon 28 Sep, 23:35 UTC29d ago
9
halved by day 3
4.7 days
0
Mon 28 Sep, 17:02 UTC29d ago
8
–
0.3 days
0
Sun 27 Sep, 04:39 UTC31d ago
12
–
1.5 days
0
Sat 26 Sep, 21:54 UTC31d ago
12
–
0.3 days
0
Sat 26 Sep, 10:07 UTC31d ago
12
–
0.5 days
1
Fri 25 Sep, 21:06 UTC32d ago
12
–
0.5 days
0
Tue 22 Sep, 12:16 UTC35d ago
7
halved by day 2
3.4 days
1
Mon 21 Sep, 10:05 UTC36d ago
27
–
1.1 days
0
Wed 16 Sep, 06:27 UTC42d ago
50
halved by day 2
5.2 days
0
Wed 16 Sep, 00:18 UTC42d ago
50
–
0.3 days
0
Tue 15 Sep, 02:38 UTC43d ago
30
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B sit?
In Europe, according to its own listing, sits UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 195.26.231.233:28015 is the address to use.
Is UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B up, and how steady is its uptime?
You can join now: UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B is online. The uptime it reports puts the last restart at about 29 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B perform well?
It never fell below 53 server fps in the last 48 hours, averaging 252. At its peak, it held 13,651 entities, including buildings, deployables and all else in the world. Memory use reached up to 3,547 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B running?
Rust network protocol 2635 and build 168909 on Linux is what UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B wipe, and how often?
No next wipe can be predicted for UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 24 days 18 hours.
What should you expect from wipe day on UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B?
Recent wipes have peaked at 6 players on average. The crowd on the latest wipe was largest 28 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Player count
What position does UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B hold in the rankings?
Over the last seven days, UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B has #1,634 for player hours, in the top 7% of all ranked servers and #648 in Europe.
Is UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B a busy server?
UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B is showing 8 players right now, with 120 slots in total. The seven-day average is 4 players, with a peak of 27. The busiest time in the last 48 hours was 19:00 UTC, with an average of 21 players.
Tags and filters
What is meant by the tags on UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B?
You'll see UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp120 (Max players): 120 slots are available; ts5 (Group limit): A team can hold 5 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP, loot provided; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B?
Rust Server Score lists that include UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B: European Rust servers, graded, Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
How is UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B set up, and what rules does it keep?
Nothing in the name of UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B states a gather rate. The limit for a group is 5 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Can you tell me which map UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B uses?
UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B runs a game-generated procedural map at size 6,000, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
How to join
How do you get onto UTG | UNITY TRAINING GROUND | FFA AK, DUELS, SCRIMS, AIM LAB, B?
Enter client.connect 195.26.231.233:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/ewFePfA2Wk.
Server tags
what each one means
Published asmp120,ptrak,$r?,v2635,^z,^y,^e,^d,^i,EU,gmrust,cs168909,ts5
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp120
Max players120 slots are available.
ts5
Group limitA team can hold 5 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^e
MinigamesExpect minigames: arenas, Bedwars, parkour and more.
^d
Combat trainingPractise aim and PvP, loot provided.
^i
BattlefieldPvP runs fast here, with kits and boosted rates.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).