On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average4peak 16
Rank#1,621top 7%
Last wipe27d agomonthly schedule
Next wipe7d 9hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 4 of 100 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,621 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
97/ 100
A+
Runs smoothly: 58 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 253 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h.
The force wipe · high confidence
wipe-day peak20players, last three wipes
Coming wipes
7d 9hThu 5 Nov, 19:00 UTCFW
35d 9hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:03 UTCFW27d ago
20
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for ShadowHunter 10x PVE. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 196.216.133.238:29000 is the address to use.
How dependable is ShadowHunter 10x PVE, and is it online at the moment?
The server is up: ShadowHunter 10x PVE is online now. According to its reported uptime, the last restart was about 6 hours ago. For the last 7 full days, it was up 163 of 168 hours, or 97% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does ShadowHunter 10x PVE perform well?
It averaged 58 server fps over the last 48 hours, with a low of 25. Buildings, deployables and everything else in the world added up to as many as 188,857 entities. Up to 4,871 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does ShadowHunter 10x PVE sit?
You will find ShadowHunter 10x PVE on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does ShadowHunter 10x PVE wipe, and how often?
Once a month, ShadowHunter 10x PVE wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 15 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on ShadowHunter 10x PVE?
The average peak on its recent wipes was 20 players. 23 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does ShadowHunter 10x PVE place in the wider field of Rust servers?
Over the last seven days, ShadowHunter 10x PVE has #1,621 for player hours, in the top 7% of all ranked servers.
What does the population on ShadowHunter 10x PVE look like?
With 100 slots available, ShadowHunter 10x PVE currently has 0 players. The seven-day average is 4 players, with a peak of 16. The busiest time in the last 48 hours was 17:00 UTC, with an average of 6 players.
Tags
What do ShadowHunter 10x PVE's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags ShadowHunter 10x PVE publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show ShadowHunter 10x PVE?
Rust Server Score lists that include ShadowHunter 10x PVE: 10x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Server rules
How is ShadowHunter 10x PVE set up, and what rules does it keep?
ShadowHunter 10x PVE sets gather at 10x, as its name suggests. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
ShadowHunter 10x PVE runs which map?
The game generates the procedural map on ShadowHunter 10x PVE at size 4,300 with seed 886786260. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to ShadowHunter 10x PVE?
Enter client.connect 196.216.133.238:29000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://shadowhunter.co.za/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).