On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak –
Rank#15,269top 68% · #1495 in NA
Last wipe20d agobiweekly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,269 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 103 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
15/ 100
F
Lost ground: down 10,552 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is BotWorld PVE AI Player70 Live Bots 5X?
You'll see BotWorld PVE AI Player70 Live Bots 5X listed in North America, tagged NA. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 198.73.57.181:28025.
Is BotWorld PVE AI Player70 Live Bots 5X up, and how steady is its uptime?
You can join now: BotWorld PVE AI Player70 Live Bots 5X is online. According to its reported uptime, the last restart was about 12 days 2 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 12 October 2026, Rust Server Score saw it for the first time.
How well does BotWorld PVE AI Player70 Live Bots 5X run?
The average over the last 48 hours was 103 server fps, and it never went below 86. At its peak, it held 55,073 entities, including buildings, deployables and all else in the world. Up to 2,703 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is BotWorld PVE AI Player70 Live Bots 5X running?
You will find BotWorld PVE AI Player70 Live Bots 5X on Rust network protocol 2634 and build 167781, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does BotWorld PVE AI Player70 Live Bots 5X wipe, and how often?
the force wipe gives the basis for estimating BotWorld PVE AI Player70 Live Bots 5X's next wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 20 days 9 hours. Its tags give a wipe schedule of every two weeks.
Player count
Where does BotWorld PVE AI Player70 Live Bots 5X sit among Rust servers?
Over the last seven days, BotWorld PVE AI Player70 Live Bots 5X has #15,269 for player hours, in the top 68% of all ranked servers and #1,495 in North America.
What does the population on BotWorld PVE AI Player70 Live Bots 5X look like?
Right now, 0 players are on BotWorld PVE AI Player70 Live Bots 5X, which has 200 slots. A seven-day average of 0 players applies here.
Lists and filters
What do BotWorld PVE AI Player70 Live Bots 5X's tags stand for?
You'll see BotWorld PVE AI Player70 Live Bots 5X tagged with gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): The server browser lists it under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs BotWorld PVE AI Player70 Live Bots 5X?
No other server we track uses the botworldnpc.com hostname that BotWorld PVE AI Player70 Live Bots 5X publishes.
Which lists and filters on Rust Server Score show BotWorld PVE AI Player70 Live Bots 5X?
Rust Server Score lists that include BotWorld PVE AI Player70 Live Bots 5X: 5x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 5x.
Rules and settings
What settings and rules apply on BotWorld PVE AI Player70 Live Bots 5X?
The name of BotWorld PVE AI Player70 Live Bots 5X points to a 5x gather rate. The default of 8 players applies as the group cap. pve is the mode here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map BotWorld PVE AI Player70 Live Bots 5X uses?
The game generates the procedural map on BotWorld PVE AI Player70 Live Bots 5X at size 2,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Connecting
What is the way to join BotWorld PVE AI Player70 Live Bots 5X?
Enter client.connect 198.73.57.181:28025 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/5NzyCDXe5z.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,^b,NA,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaThe server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).