On the class lists: B− (74), with population over 48 hours and no performance mark.
Players now1/ 303% full
7-day average1peak 4
Rank#3,070top 14%
Last wipe5h agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 1 of 30 on average. Plenty of space to grow.
Standingrank on player hours
86/ 100
A−
Holds a respectable place: #3,070 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 73 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
87/ 100
A−
Climbing fast: up 2,270 places this week.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 14% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap6.8 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 11:41 UTC5h ago
–
–
running
3
Thu 22 Oct, 16:57 UTC6d ago
3
–
–
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by GATORVILLE. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 198.73.57.181:28035.
How reliable is GATORVILLE, and is it up?
You can join now: GATORVILLE is online. About 3 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 16 October 2026.
Is GATORVILLE smooth to play on?
The average over the last 48 hours was 73 server fps, and it never went below 53. Up to 122,125 entities were in the world, covering buildings, deployables and the rest. Up to 4,159 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is GATORVILLE on?
You will find GATORVILLE on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does GATORVILLE wipe, and how often?
There are too few wipes on record for GATORVILLE to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 5 hours.
What should you expect from wipe day on GATORVILLE?
The average peak on its recent wipes was 3 players. Peak numbers came 1 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player count
Where does GATORVILLE place in the wider field of Rust servers?
Over the last seven days, GATORVILLE has #3,070 for player hours, in the top 14% of all ranked servers.
How many players does GATORVILLE usually have?
Right now, 1 players are on GATORVILLE, which has 30 slots. Averaging 1 players over seven days, it peaked at 4. Over the last 48 hours, the peak hour was 12:00 UTC, averaging 4 players.
Tags
What is meant by the tags on GATORVILLE?
The game's browser takes its cue from the tags GATORVILLE has set: gmhardcore (Game mode): This is hardcore, the harsher option; mp30 (Max players): The server holds 30 slots; ts0 (Group limit): You cannot form teams here; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does GATORVILLE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count GATORVILLE among them: Best community servers, graded. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Last wipe: In the last 24 hours.
Server rules
Which rules does GATORVILLE enforce, and what are its settings?
You will find no gather rate in the name of GATORVILLE. You will find no published group limit. You get hardcore here, Facepunch's most punishing mode. You can raid other players and fight them. The server browser lists it under Community, as a community server. The server runs Valve's anti-cheat, VAC.
Can you tell me which map GATORVILLE uses?
GATORVILLE runs a map the game generates, procedural and size 4,500.
Connecting
How should you connect to GATORVILLE?
Enter client.connect 198.73.57.181:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,gmhardcore,cs168909,ts0
Game
gmhardcore
Game modeThis is hardcore, the harsher option.
mp30
Max playersThe server holds 30 slots.
ts0
Group limitYou cannot form teams here.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).