Working its way up from the back of the class: #15,863 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 128 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers, and #198 of the solo servers (top 92%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 30 Sep, 18:33 UTC28d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rust After Dark | Building sit?
Rust After Dark | Building leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 2.58.197.39:28015.
How reliable is Rust After Dark | Building, and is it up?
You cannot join now: Rust After Dark | Building is offline, last seen 18 days 9 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
On what Rust version does Rust After Dark | Building sit?
Rust network protocol 2633 and build 163407 on Windows is what Rust After Dark | Building runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Rust After Dark | Building reset?
There are too few wipes on record for Rust After Dark | Building to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 28 days 5 hours have passed since this world was made.
What should you expect from wipe day on Rust After Dark | Building?
Recent wipes have peaked at 3 players on average. The crowd on the latest wipe was largest 2 hours after it began.
Population
Where does Rust After Dark | Building place in the wider field of Rust servers?
Over the last seven days, Rust After Dark | Building has #15,863 for player hours, in the top 72% of all ranked servers. It comes #198 among servers in the solo group.
What does the population on Rust After Dark | Building look like?
It has been 18 days 9 hours since Rust After Dark | Building was last seen, and it is offline right now.
Tags
What is meant by the tags on Rust After Dark | Building?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): Its slot count is 30; ts1 (Group limit): A team can hold 1 players at most; v2633 (Protocol): Join only if your game runs protocol 2633; cs163407 (Build): The game build is 163407; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Rust After Dark | Building publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Rust After Dark | Building?
Rust Server Score lists that include Rust After Dark | Building: Modded Rust servers, graded, Rust build and creative servers and Solo Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo.
Map and rules
What settings and rules apply on Rust After Dark | Building?
The name of Rust After Dark | Building gives no gather rate. No teams are allowed: it is solo only. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server does not run VAC, Valve's anti-cheat.
Which map is in play on Rust After Dark | Building?
A procedural map of size 6,000 and seed 245530831, generated by the game, is what Rust After Dark | Building runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join Rust After Dark | Building?
Enter client.connect 2.58.197.39:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2633,gmrust,cs163407,ts1,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp30
Max playersIts slot count is 30.
ts1
Group limitA team can hold 1 players at most.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs163407
BuildThe game build is 163407.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).