A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,035 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
53/ 100
D
Slows down under load at times: 32 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 984 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers, top 70% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 23h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
8d 23hThu 5 Nov, 19:00 UTCFW
36d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 42 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:08 UTCFW26d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 based in?
In Asia, according to its own listing, sits RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01, with the EA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 20.78.0.188:28015.
Is RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 up, and how steady is its uptime?
The server is up: RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 is online now. The uptime it reports puts the last restart at about 4 days 15 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 perform well?
It averaged 32 server fps over the last 48 hours, with a low of 32. At its peak, it held 84,127 entities, including buildings, deployables and all else in the world. Up to 3,754 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 on?
You will find RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
When does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 wipe, and how often?
Once a month, RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 1 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01?
Across its recent wipes, the busiest moments averaged 2 players. 42 hours after the latest wipe began, the crowd hit its peak.
Population
Where does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 sit among Rust servers?
In Asia, RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 is #381, and overall it is #5,035 on player hours over the last seven days, in the top 23% of all ranked servers.
How many players does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 usually have?
RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 is showing 0 players right now, with 50 slots in total. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 1 players.
Tags and filters
What do RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01's tags stand for?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EA (East Asia): You will find it under East Asia in the browser are the tags RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01: Modded Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01?
Nothing in the name of RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 uses?
RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01 runs a game-generated procedural map at size 3,750, seed 255308939. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: RustWorld TKY1.
Connecting
What is the way to join RUSTWORLD.CC [EA] Japan - Main | Monthly/PvP | Wiped: 10/01?
Enter client.connect 20.78.0.188:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at http://www.rustworld.cc/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,EA,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).