Working its way up from the back of the class: #15,064 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 459 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [HK/TW/JP/KR]Nomad's Land | Vanilla based in?
You won't find a region tag on [HK/TW/JP/KR]Nomad's Land | Vanilla, but its name indicates Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 202.189.21.228:30258 is the address to use.
How dependable is [HK/TW/JP/KR]Nomad's Land | Vanilla, and is it online at the moment?
At this moment, [HK/TW/JP/KR]Nomad's Land | Vanilla is offline; the last time it was seen was 37 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 21 September 2026.
Which Rust version is [HK/TW/JP/KR]Nomad's Land | Vanilla running?
You will find [HK/TW/JP/KR]Nomad's Land | Vanilla on Rust network protocol 2633 and build 164530, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does [HK/TW/JP/KR]Nomad's Land | Vanilla wipe, and how often?
There are too few wipes on record for [HK/TW/JP/KR]Nomad's Land | Vanilla to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 38 days 12 hours.
Population
Where does [HK/TW/JP/KR]Nomad's Land | Vanilla place in the wider field of Rust servers?
Over the last seven days, [HK/TW/JP/KR]Nomad's Land | Vanilla has #15,064 for player hours, in the top 65% of all ranked servers.
How many players does [HK/TW/JP/KR]Nomad's Land | Vanilla usually have?
[HK/TW/JP/KR]Nomad's Land | Vanilla is offline at the moment; the last time it was seen was 37 days 23 hours ago.
Lists and filters
How should you read the tags on [HK/TW/JP/KR]Nomad's Land | Vanilla?
You'll see [HK/TW/JP/KR]Nomad's Land | Vanilla tagged with gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): 60 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs164530 (Build): This runs on build 164530; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [HK/TW/JP/KR]Nomad's Land | Vanilla appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [HK/TW/JP/KR]Nomad's Land | Vanilla among them: Best community servers, graded. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server rules
What settings and rules apply on [HK/TW/JP/KR]Nomad's Land | Vanilla?
You will find no gather rate in the name of [HK/TW/JP/KR]Nomad's Land | Vanilla. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [HK/TW/JP/KR]Nomad's Land | Vanilla?
The game generates a procedural map for [HK/TW/JP/KR]Nomad's Land | Vanilla.
Getting in
What is the way to join [HK/TW/JP/KR]Nomad's Land | Vanilla?
Enter client.connect 202.189.21.228:30258 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp60
Max players60 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs164530
BuildThis runs on build 164530.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).