Working its way up from the back of the class: #15,960 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
14/ 100
F
Lost ground: down 11,349 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 9
The first 48 hours of its last wipes
Fri 2 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 5, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 17:37 UTC26d ago
5
–
running
0
Thu 1 Oct, 18:37 UTCFW27d ago
5
–
1 days
0
Thu 17 Sep, 18:03 UTC41d ago
3
halved by day 9
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay?
No region tag appears for [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay, but the name suggests Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 202.36.95.112:22452.
How dependable is [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay, and is it online at the moment?
You cannot join now: [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay is offline, last seen 21 days 12 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay running?
You will find [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay on Rust network protocol 2634 and build 166652, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay wipe, and how often?
There is no next wipe to predict on [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 26 days 4 hours.
What should you expect from wipe day on [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay?
Recent wipes have peaked at 4 players on average. 2 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 9 in the wipes where it did not hold.
Population
Where does [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay place in the wider field of Rust servers?
In the top 71% of all ranked servers, [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay sits at #15,960 for player hours over the last seven days.
What does the population on [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay look like?
The last sighting of [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay was 21 days 12 hours ago, and it is offline right now.
Tags and filters
What do [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay's tags stand for?
You'll see [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
Which rules does [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay enforce, and what are its settings?
The name of [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay gives no gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
[EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay runs which map?
[EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay runs a game-generated procedural map at size 3,500, seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
What is the way to join [EU] RustWorld Europe PVE | No Raiding | No Killing | No Decay?
Enter client.connect 202.36.95.112:22452 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166652,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildBuild number: 166652.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).