On the class lists: C+ (69), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 4
Rank#4,852top 22% · #1675 in EU
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,852 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 148 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 7,294 places this week.
A good term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers, top 57% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 15:57 UTC6d ago
1
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding based in?
In Europe, according to its own listing, sits NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 202.36.95.45:20693.
How dependable is NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding, and is it online at the moment?
The server is up: NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding is online now. About 14 hours ago, it restarted, based on the uptime it reports. For the last 6 full days, it was up 143 of 144 hours, or 99% of the time. The first sighting by Rust Server Score was on 22 October 2026.
Does NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding perform well?
The average over the last 48 hours was 148 server fps, and it never went below 89. At its peak, it held 98,369 entities, including buildings, deployables and all else in the world. Up to 4,170 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding running?
The server NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding wipe its map?
There are too few wipes on record for NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 36 hours.
What should you expect from wipe day on NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding?
Recent wipes have peaked at 1 players on average. Peak numbers came 0 hours into the latest wipe.
Player count
Where does NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding place in the wider field of Rust servers?
Over the last seven days, NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding has #4,852 for player hours, in the top 22% of all ranked servers and #1,675 in Europe.
How many players does NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding usually have?
Right now, 0 players are on NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding, which has 40 slots. The seven-day average is 0 players, with a peak of 4. The highest average in the last 48 hours came at 23:00 UTC, with 4 players.
Tags and filters
How should you read the tags on NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding?
You'll see NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding?
Rust Server Score lists that include NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
What settings and rules apply on NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding?
You will find no gather rate in the name of NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding. With no change from the game default, groups take up to 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding runs which map?
NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding runs a game-generated procedural map at size 4,000, seed 2033908658. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto NEW [EU] Rusty Fuse PvE | NoKilling | No Raiding?
To connect, start Rust, press F1, and type client.connect 202.36.95.45:20693. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^v,EU,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max players40 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in performance (A+); population is the one to work on (F).