On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 3
Rank#5,485top 25%
Last wipe26d agobiweekly schedule
Next wipe1d 17hThu 29 Oct, 20:04 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
75/ 100
B
Holds a respectable place: #5,485 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 124 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 90 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 20:04 UTC, in 1d 17h.
Its biweekly schedule tag · low confidence
wipe-day peak2players, last three wipes
Coming wipes
1d 17hThu 29 Oct, 20:04 UTC
8d 16hThu 5 Nov, 19:00 UTCFW
15d 17hThu 12 Nov, 20:04 UTC
29d 17hThu 26 Nov, 20:04 UTC
36d 16hThu 3 Dec, 19:00 UTCFW
43d 17hThu 10 Dec, 20:04 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:04 UTCFW26d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?
You'll find no region listed by DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 202.36.95.64:28015.
How dependable is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons, and is it online at the moment?
Right now, DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons is online. About 21 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons perform well?
The average over the last 48 hours was 124 server fps, and it never went below 82. Up to 77,224 entities were in the world, covering buildings, deployables and the rest. Up to 4,625 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons on?
You will find DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons reset?
The prediction follows its tag, because too few of DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons's wipes are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 20:04 UTC. It has been running its current world for 26 days 6 hours. A fortnightly wipe schedule appears in its tags.
What happens on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons when wipe day arrives?
Recent wipes have peaked at 2 players on average. 46 hours after the latest wipe began, the crowd hit its peak.
Player count
Where does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons place in the wider field of Rust servers?
In the top 25% of all ranked servers, DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons sits at #5,485 for player hours over the last seven days.
Is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons a busy server?
DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons is showing 0 players right now, with 40 slots in total. The seven-day average is 0 players, with a peak of 3. The highest average in the last 48 hours came at 20:00 UTC, with 1 players.
Tags
What do DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons's tags stand for?
The game's browser takes its cue from the tags DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): 40 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons appear in the Rust Server Score lists and filters?
Rust Server Score lists that include DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons: 2x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Map and rules
How is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons set up, and what rules does it keep?
DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Which map is in play on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?
A procedural map of size 3,500 and seed 1, generated by the game, is what DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?
To connect, start Rust, press F1, and type client.connect 202.36.95.64:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^b,^v,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max players40 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).