Working its way up from the back of the class: #16,674 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 2,479 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···W···
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 02:41 UTC, in 2h.
Its weekly schedule tag · low confidence
wipe-day peak0players, last three wipes
Coming wipes
2hThu 29 Oct, 02:41 UTC
7d 18hThu 5 Nov, 19:00 UTCFW
14d 2hThu 12 Nov, 02:41 UTC
21d 2hThu 19 Nov, 02:41 UTC
28d 2hThu 26 Nov, 02:41 UTC
35d 18hThu 3 Dec, 19:00 UTCFW
42d 2hThu 10 Dec, 02:41 UTC
The first 48 hours of its last wipes
No hourly players around its wipes yet.
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 02:41 UTC27d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is S.O.S.Au/NZ (.Shoot.on.Sight.)?
The name of S.O.S.Au/NZ (.Shoot.on.Sight.) points to Oceania, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 203.12.3.54:28515.
How reliable is S.O.S.Au/NZ (.Shoot.on.Sight.), and is it up?
The server is down: S.O.S.Au/NZ (.Shoot.on.Sight.) is offline now, with the last sighting 27 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 24 September 2026.
What Rust version is S.O.S.Au/NZ (.Shoot.on.Sight.) on?
The server S.O.S.Au/NZ (.Shoot.on.Sight.) is on Rust network protocol 2633 and build 165217 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does S.O.S.Au/NZ (.Shoot.on.Sight.) reset?
Its tag sets the prediction, as the record holds too few of S.O.S.Au/NZ (.Shoot.on.Sight.)'s wipes to confirm its schedule. Expect the next wipe on Thursday 29 October at 02:41 UTC. The world it runs now was created 27 days 21 hours. The tags carry a weekly wipe schedule.
What happens on S.O.S.Au/NZ (.Shoot.on.Sight.) when wipe day arrives?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe.
Population
What position does S.O.S.Au/NZ (.Shoot.on.Sight.) hold in the rankings?
Over the last seven days, S.O.S.Au/NZ (.Shoot.on.Sight.) has #16,674 for player hours, in the top 70% of all ranked servers.
How many players does S.O.S.Au/NZ (.Shoot.on.Sight.) usually have?
S.O.S.Au/NZ (.Shoot.on.Sight.) is offline at the moment; the last time it was seen was 27 days 21 hours ago.
Lists and filters
What do S.O.S.Au/NZ (.Shoot.on.Sight.)'s tags stand for?
The game's browser takes its cue from the tags S.O.S.Au/NZ (.Shoot.on.Sight.) has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does S.O.S.Au/NZ (.Shoot.on.Sight.) appear in the Rust Server Score lists and filters?
Rust Server Score lists that include S.O.S.Au/NZ (.Shoot.on.Sight.): Oceania Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Map and rules
Which rules does S.O.S.Au/NZ (.Shoot.on.Sight.) enforce, and what are its settings?
You will find no gather rate in the name of S.O.S.Au/NZ (.Shoot.on.Sight.). The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
S.O.S.Au/NZ (.Shoot.on.Sight.) runs which map?
S.O.S.Au/NZ (.Shoot.on.Sight.) runs a game-generated procedural map at size 4,680, seed 25092026. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How should you connect to S.O.S.Au/NZ (.Shoot.on.Sight.)?
Enter client.connect 203.12.3.54:28515 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^w,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).