On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 3000% full
7-day average0peak 3
Rank#5,095top 23%
Last wipe34d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 300 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,095 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 93 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 186 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
7d 18hThu 5 Nov, 19:00 UTCFW
35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 20 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 24 Sep, 15:27 UTC34d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Fallout | Staging | low Upkeep Cost based in?
Fallout | Staging | low Upkeep Cost leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 206.172.48.75:28024.
How reliable is Fallout | Staging | low Upkeep Cost, and is it up?
Right now, Fallout | Staging | low Upkeep Cost is online. According to its reported uptime, the last restart was about 21 hours ago. It was up 144 of 168 hours over the last 7 full days, which is 86% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does Fallout | Staging | low Upkeep Cost perform well?
It never fell below 54 server fps in the last 48 hours, averaging 93. Buildings, deployables and everything else in the world added up to as many as 185,000 entities. At its highest, it used 2,621 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Fallout | Staging | low Upkeep Cost on?
Rust network protocol 2635 and build 169596 on Windows is what Fallout | Staging | low Upkeep Cost runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Fallout | Staging | low Upkeep Cost wipe, and how often?
The force wipe each month is the only wipe Fallout | Staging | low Upkeep Cost takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 34 days 8 hours have passed since this world was made. Its tags record that it wipes monthly.
What should you expect from wipe day on Fallout | Staging | low Upkeep Cost?
Recent wipes have peaked at 3 players on average. Peak numbers came 20 hours into the latest wipe.
Player count
Where does Fallout | Staging | low Upkeep Cost sit among Rust servers?
Over the last seven days, Fallout | Staging | low Upkeep Cost has #5,095 for player hours, in the top 23% of all ranked servers.
How many players does Fallout | Staging | low Upkeep Cost usually have?
With 300 slots available, Fallout | Staging | low Upkeep Cost currently has 0 players. It peaked at 3 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 14:00 UTC, with an average of 1 players.
Lists and filters
What do Fallout | Staging | low Upkeep Cost's tags stand for?
You'll see Fallout | Staging | low Upkeep Cost tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp300 (Max players): 300 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs169596 (Build): This runs on build 169596; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Fallout | Staging | low Upkeep Cost appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Fallout | Staging | low Upkeep Cost among them: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
What settings and rules apply on Fallout | Staging | low Upkeep Cost?
The name of Fallout | Staging | low Upkeep Cost gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Fallout | Staging | low Upkeep Cost uses?
A procedural map of size 5,500 and seed 1337, generated by the game, is what Fallout | Staging | low Upkeep Cost runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto Fallout | Staging | low Upkeep Cost?
To connect, start Rust, press F1, and type client.connect 206.172.48.75:28024. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,^m,^v,gmrust,cs169596,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp300
Max players300 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs169596
BuildThis runs on build 169596.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).