On the class lists: F (18), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#12,182top 55%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
45/ 100
D
Working its way up from the back of the class: #12,182 on player hours.
Uptimehours on the list, last 48
8/ 100
F
Attendance needs work: on the list only 4 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 214 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [RU]Seven Berg/PvE/Raidbases/events/kit/skin?
The name of [RU]Seven Berg/PvE/Raidbases/events/kit/skin points to Europe, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 208.115.206.18:28265.
How reliable is [RU]Seven Berg/PvE/Raidbases/events/kit/skin, and is it up?
The server is down: [RU]Seven Berg/PvE/Raidbases/events/kit/skin is offline now, with the last sighting 44 hours ago. According to its reported uptime, the last restart was about 10 minutes ago. For the last 1 full day, it was up 0 of 24 hours, or 0% of the time. It was first seen by Rust Server Score on 27 October 2026.
How well does [RU]Seven Berg/PvE/Raidbases/events/kit/skin run?
It averaged 214 server fps over the last 48 hours, with a low of 197. At its peak, it held 73,109 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,693 MB. When fps is low and entities climb, that is lag to players.
What Rust version is [RU]Seven Berg/PvE/Raidbases/events/kit/skin on?
You will find [RU]Seven Berg/PvE/Raidbases/events/kit/skin on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does [RU]Seven Berg/PvE/Raidbases/events/kit/skin wipe its map?
There are too few wipes on record for [RU]Seven Berg/PvE/Raidbases/events/kit/skin to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 2 days.
Player numbers
Where does [RU]Seven Berg/PvE/Raidbases/events/kit/skin place in the wider field of Rust servers?
Over the last seven days, [RU]Seven Berg/PvE/Raidbases/events/kit/skin has #12,182 for player hours, in the top 55% of all ranked servers.
Is [RU]Seven Berg/PvE/Raidbases/events/kit/skin a busy server?
[RU]Seven Berg/PvE/Raidbases/events/kit/skin is offline at the moment; the last time it was seen was 44 hours ago. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 11:00 UTC, with 1 players.
Tags and filters
How should you read the tags on [RU]Seven Berg/PvE/Raidbases/events/kit/skin?
The game's browser takes its cue from the tags [RU]Seven Berg/PvE/Raidbases/events/kit/skin has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [RU]Seven Berg/PvE/Raidbases/events/kit/skin appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [RU]Seven Berg/PvE/Raidbases/events/kit/skin among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
How is [RU]Seven Berg/PvE/Raidbases/events/kit/skin set up, and what rules does it keep?
Nothing in the name of [RU]Seven Berg/PvE/Raidbases/events/kit/skin states a gather rate. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [RU]Seven Berg/PvE/Raidbases/events/kit/skin?
A procedural map of size 3,700 and seed 1445113456, generated by the game, is what [RU]Seven Berg/PvE/Raidbases/events/kit/skin runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto [RU]Seven Berg/PvE/Raidbases/events/kit/skin?
Enter client.connect 208.115.206.18:28265 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).