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Every Rust server graded on real, live numbers. 59,874 players on the roll · 11,727 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 208.115.206.26:28215
Name of server

Trust Issues

RegisterPresentOnline
RegionEU
Address208.115.206.26:28215
Last checked10m ago
monthly wipes vanilla
Launch Rust and join
Overall grade

Working towards

50 out of 100, the average of 5 subjects

On the class lists: F (37), with population over 48 hours and no performance mark.

Players now 0/ 50 0% full
7-day average0peak 1
Rank#15,165top 68% · #2539 in EU
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours 32/ 100 Working its way up from the back of the class: #15,165 on player hours.
Uptimehours on the list, last 48 94/ 100 Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 109 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 22/ 100 Lost ground: down 8,479 places this week. A strong wipe could turn it round.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  • 7d 7hThu 5 Nov, 19:00 UTCFW
  • 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
348 / 375
Rusty Moose |EU Monthly|
EU · groups of 12+ · monthly · 215 on average
185 / 200
[EU East] Facepunch 4
EU · groups of 8+ · monthly · 170 on average
85 / 350
[EU] Facepunch 1
EU · groups of 8+ · monthly · 161 on average
111 / 400
Rustafied.com - EU Long - Large
EU · groups of 16+ · monthly · 127 on average
61 / 100
Magic Rust — Long | Kлaccикa x1 | Pyccкий
EU · groups of 150+ · 1x · monthly · 123 on average
126 / 300

Quick answers

from the figures on this page

Server facts

Which region is Trust Issues based in?

You'll see Trust Issues listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 208.115.206.26:28215.

How dependable is Trust Issues, and is it online at the moment?

Right now, Trust Issues is online. The uptime it reports puts the last restart at about 4 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Is Trust Issues smooth to play on?

It averaged 109 server fps over the last 48 hours, with a low of 78. Buildings, deployables and everything else in the world added up to as many as 99,596 entities. Up to 3,031 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

What Rust version is Trust Issues on?

You will find Trust Issues on Rust network protocol 2634 and build 167584, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.

Resets

When does Trust Issues wipe, and how often?

Trust Issues wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 6 hours have passed since this world was made. Its tags record that it wipes monthly.

What happens on Trust Issues when wipe day arrives?

Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 0 hours after it began.

Player count

Where does Trust Issues place in the wider field of Rust servers?

Over the last seven days, Trust Issues has #15,165 for player hours, in the top 68% of all ranked servers and #2,539 in Europe.

Is Trust Issues a busy server?

Right now, 0 players are on Trust Issues, which has 50 slots. The seven-day average is 0 players, with a peak of 1.

Lists and filters

How should you read the tags on Trust Issues?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167584 (Build): The game build is 167584; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; EU (Europe): In the server browser it appears under Europe are the tags Trust Issues publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show Trust Issues?

Rust Server Score lists that include Trust Issues: European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Rules and settings

Which rules does Trust Issues enforce, and what are its settings?

You will find no gather rate in the name of Trust Issues. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are covered by VAC, Valve's anti-cheat.

Which map is in play on Trust Issues?

Trust Issues runs a game-generated procedural map at size 4,250, seed 1332784174. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Getting in

What is the way to join Trust Issues?

To connect, start Rust, press F1, and type client.connect 208.115.206.26:28215. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp50
Max players The server holds 50 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2634
Protocol The game protocol is 2634, so your game must match that version to join.
cs167584
Build The game build is 167584.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code There is no region code on this server.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla Nothing is altered here: rates, kits and rules are as Facepunch ships them.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.