On the class lists: C (61), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 5
Rank#3,831top 17%
Last wipe6d agoweekly schedule
Next wipe22hThu 29 Oct, 00:25 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
83/ 100
B+
Holds a respectable place: #3,831 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
24/ 100
F
Needs to work on its frame rate: 14 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
90/ 100
A
Climbing fast: up 3,093 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 17% of all ranked servers, and #247 of the quad servers (top 30%). Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 00:25 UTC, in 22h.
Its weekly schedule tag · low confidence
usual gap4.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 3
Coming wipes
22hThu 29 Oct, 00:25 UTC
8d 17hThu 5 Nov, 19:00 UTCFW
14d 22hThu 12 Nov, 00:25 UTC
21d 22hThu 19 Nov, 00:25 UTC
28d 22hThu 26 Nov, 00:25 UTC
36d 17hThu 3 Dec, 19:00 UTCFW
42d 22hThu 10 Dec, 00:25 UTC
The first 48 hours of its last wipes
Thu 22 OctSat 17 OctWed 7 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 00:25 UTC6d ago
2
–
running
0
Sat 17 Oct, 05:43 UTC10d ago
1
halved by day 2
4.8 days
0
Wed 7 Oct, 14:28 UTC20d ago
2
✓ held half
9.6 days
1
Fri 2 Oct, 04:34 UTC25d ago
4
halved by day 4
5.4 days
0
Thu 1 Oct, 18:00 UTCFW26d ago
4
–
0.4 days
0
Thu 1 Oct, 01:06 UTC27d ago
4
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Cross-Eyed Squiggy's x100. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 208.52.152.43:28115 is the address to use.
How dependable is Cross-Eyed Squiggy's x100, and is it online at the moment?
The server is up: Cross-Eyed Squiggy's x100 is online now. The uptime it reports puts the last restart at about 4 minutes ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 30 September 2026, Rust Server Score saw it for the first time.
Does Cross-Eyed Squiggy's x100 perform well?
The average over the last 48 hours was 14 server fps, and it never went below 5. Buildings, deployables and everything else in the world added up to as many as 84,257 entities. Up to 3,012 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is Cross-Eyed Squiggy's x100 running?
You will find Cross-Eyed Squiggy's x100 on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Cross-Eyed Squiggy's x100 wipe its map?
The prediction follows its tag, because too few of Cross-Eyed Squiggy's x100's wipes are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 00:25 UTC. 6 days 1 hours have passed since this world was made. Its tags state that it wipes weekly.
What should you expect from wipe day on Cross-Eyed Squiggy's x100?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 5 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 33% of its recent wipes. Day 3 is when it sank below half in the wipes that did not hold.
Player count
What position does Cross-Eyed Squiggy's x100 hold in the rankings?
In the top 17% of all ranked servers, Cross-Eyed Squiggy's x100 sits at #3,831 for player hours over the last seven days. It comes #247 among servers in the quad group.
How many players does Cross-Eyed Squiggy's x100 usually have?
With 100 slots available, Cross-Eyed Squiggy's x100 currently has 0 players. It peaked at 5 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 5 players.
Tags and filters
What is meant by the tags on Cross-Eyed Squiggy's x100?
The game's browser takes its cue from the tags Cross-Eyed Squiggy's x100 has set: gmsoftcore (Game mode): This is softcore, the easier option; mp100 (Max players): 100 slots are available; ts4 (Group limit): No team may go above 4; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^s (Softcore): You keep some inventory when you die, as Facepunch's easier mode allows; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Cross-Eyed Squiggy's x100?
Rust Server Score lists that include Cross-Eyed Squiggy's x100: Rust servers above 10x gather rate, Modded Rust servers, graded and Rust PvE servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Rules and settings
Which rules does Cross-Eyed Squiggy's x100 enforce, and what are its settings?
Going by its name, Cross-Eyed Squiggy's x100 runs 100x gather. The cap on group size is 4 players (quad). softcore is the mode here, Facepunch's gentler mode: part of your loot stays with you. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Cross-Eyed Squiggy's x100 uses?
The game generates the procedural map on Cross-Eyed Squiggy's x100 at size 3,500 with seed 8888. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to Cross-Eyed Squiggy's x100?
To connect, start Rust, press F1, and type client.connect 208.52.152.43:28115. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^w,^s,^p,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore
Game modeThis is softcore, the easier option.
mp100
Max players100 slots are available.
ts4
Group limitNo team may go above 4.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^s
SoftcoreYou keep some inventory when you die, as Facepunch's easier mode allows.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).