On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now2/ 1012% full
7-day average2peak 11
Rank#2,087top 9%
Last wipe5d agoweekly schedule
Next wipe1d 8hFri 30 Oct, 14:38 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 101 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,087 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
40/ 100
F
Keeps a fair share of its players through a wipe: 40% of wipes kept half their crowd.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 28 places this week.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 14:38 UTC, in 1d 8h.
Every Friday at 14:38 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak24players, last three wipes
crowd held40%else halves by day 5
Coming wipes
1d 8hFri 30 Oct, 14:38 UTC
7d 12hThu 5 Nov, 19:00 UTCFW
8d 8hFri 6 Nov, 14:38 UTC
15d 8hFri 13 Nov, 14:38 UTC
22d 8hFri 20 Nov, 14:38 UTC
29d 8hFri 27 Nov, 14:38 UTC
35d 12hThu 3 Dec, 19:00 UTCFW
36d 8hFri 4 Dec, 14:38 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:38 UTC5d ago
11
–
running
3
Fri 16 Oct, 13:46 UTC12d ago
10
halved by day 5
7 days
2
Fri 9 Oct, 13:49 UTC19d ago
51
halved by day 2
7 days
2
Thu 1 Oct, 18:03 UTCFW27d ago
8
✓ held half
7.8 days
1
Fri 25 Sep, 15:08 UTC33d ago
9
halved by day 5
6.1 days
1
Fri 18 Sep, 14:01 UTC40d ago
6
✓ held half
7 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 8+ · 1e+06x · weekly · 4 on average
1 / 100
Quick answers
from the figures on this page
Server facts
Which region is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] based in?
No region is published for RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 195.60.166.227:29015.
Is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] up, and how steady is its uptime?
The server is up: RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is online now. The uptime it reports puts the last restart at about 4 hours ago. It was up 97% of the time over the last 7 full days, 163 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] perform well?
The average over the last 48 hours was 30 server fps, and it never went below 30. Buildings, deployables and everything else in the world added up to as many as 168,296 entities. At its highest, it used 5,295 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] running?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] reset?
Wipes come every Friday at 14:38 UTC on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. Expect the next wipe on Friday 30 October at 14:38 UTC. 5 days 15 hours have passed since this world was made. Its tags state that it wipes weekly.
What happens on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
Across its recent wipes, the busiest moments averaged 24 players. 44 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 40% of its recent wipes. The crowd dropped below half by day 5 in the wipes where it did not hold.
Population
Where does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] place in the wider field of Rust servers?
Over the last seven days, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] has #2,087 for player hours, in the top 9% of all ranked servers.
How many players does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] usually have?
Right now, 2 players are on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree], which has 101 slots. Averaging 2 players over seven days, it peaked at 11. The highest average in the last 48 hours came at 14:00 UTC, with 6 players.
Tags and filters
How should you read the tags on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
The game's browser takes its cue from the tags RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] has set: gmrust (Game mode): Rust survival, played by the standard rules; mp101 (Max players): Its slot count is 101; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^r (Roleplay): This server is for roleplay; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Rust Server Score lists that include RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Server rules
How is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] set up, and what rules does it keep?
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] sets gather at 100x, as its name suggests. With no change from the game default, groups take up to 8 players. It runs roleplay, jobs, towns and rules for roleplay. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] uses?
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] runs a game-generated procedural map at size 5,000, seed 677322. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 195.60.166.227:29015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://www.rust-gaming-nation.com/.
Server tags
what each one means
Published asmp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp101
Max playersIts slot count is 101.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^r
RoleplayThis server is for roleplay.
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).