On the class lists: C (64), with population over 48 hours and no performance mark.
Players now5/ 1015% full
7-day average4peak 15
Rank#1,611top 7%
Last wipe4d agoweekly schedule
Next wipe2d 19hFri 30 Oct, 14:34 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 4 of 101 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,611 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
94/ 100
A
Mostly smooth: 56 server fps on average.
Wipeskeeping the crowd after a wipe
80/ 100
B+
Holds its players well after a wipe: 80% of wipes kept half their crowd.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 141 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 14:34 UTC, in 2d 19h.
Every Friday at 14:34 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak14players, last three wipes
crowd held80%else halves by day 5
Coming wipes
2d 19hFri 30 Oct, 14:34 UTC
9d 0hThu 5 Nov, 19:00 UTCFW
9d 19hFri 6 Nov, 14:34 UTC
16d 19hFri 13 Nov, 14:34 UTC
23d 19hFri 20 Nov, 14:34 UTC
30d 19hFri 27 Nov, 14:34 UTC
37d 0hThu 3 Dec, 19:00 UTCFW
37d 19hFri 4 Dec, 14:34 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:34 UTC4d ago
15
–
running
1
Fri 16 Oct, 13:48 UTC11d ago
13
halved by day 5
7 days
8
Fri 9 Oct, 13:50 UTC18d ago
14
✓ held half
7 days
3
Thu 1 Oct, 18:08 UTCFW26d ago
13
✓ held half
7.8 days
6
Fri 25 Sep, 15:11 UTC32d ago
11
✓ held half
6.1 days
9
Fri 18 Sep, 14:02 UTC39d ago
12
✓ held half
7 days
7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] sit?
You'll find no region listed by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 216.39.240.13:28048 is the address to use.
How reliable is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], and is it up?
You can join now: RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is online. According to its reported uptime, the last restart was about 6 hours ago. It was up 85% of the time over the last 7 full days, 143 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] run?
The average over the last 48 hours was 56 server fps, and it never went below 49. Buildings, deployables and everything else in the world added up to as many as 124,532 entities. At its highest, it used 4,391 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] running?
Rust network protocol 2635 and build 168909 on Linux is what RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] reset?
The wipe rhythm on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is every Friday at 14:34 UTC. Expect the next wipe on Friday 30 October at 14:34 UTC. It has been running its current world for 4 days 4 hours. Wipes are scheduled weekly, according to its tags.
What happens on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] when wipe day arrives?
Across its recent wipes, the busiest moments averaged 14 players. The crowd on the latest wipe was largest 26 hours after it began. Above half the peak until the next wipe: that was the pattern in 80% of its recent wipes. The crowd dropped below half by day 5 in the wipes where it did not hold.
Player numbers
Where does RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] sit among Rust servers?
Over the last seven days, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] has #1,611 for player hours, in the top 7% of all ranked servers.
Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] a busy server?
With 101 slots available, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] currently has 5 players. Averaging 4 players over seven days, it peaked at 15. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 12 players.
Tags
What is meant by the tags on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
You'll see RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp101 (Max players): 101 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
Rust Server Score lists that include RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Server rules
What settings and rules apply on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] sets gather at 100000x, as its name suggests. The default of 8 players applies as the group cap. roleplay is the mode here, roleplay rules, towns and jobs. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] uses?
The game generates the procedural map on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] at size 4,096 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
What is the way to join RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 216.39.240.13:28048 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.rust-gaming-nation.com/.
Server tags
what each one means
Published asmp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp101
Max players101 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^r
RoleplayRoleplay is the focus here.
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).