On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average1peak 5
Rank#3,961top 18%
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 40 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #3,961 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 828 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.
The force wipe · high confidence
wipe-day peak8players, last three wipes
Coming wipes
7d 3hThu 5 Nov, 19:00 UTCFW
35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 44 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:27 UTCFW27d ago
8
–
running
3
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is №[3] D2S Ultimate PvE 1000 Zombies Raidable Base based in?
You'll find no region listed by №[3] D2S Ultimate PvE 1000 Zombies Raidable Base. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 208.52.153.33:28019 is the address to use.
How dependable is №[3] D2S Ultimate PvE 1000 Zombies Raidable Base, and is it online at the moment?
The server is up: №[3] D2S Ultimate PvE 1000 Zombies Raidable Base is online now. About 2 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 162 of 168 hours, or 96% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base perform well?
It averaged 30 server fps over the last 48 hours, with a low of 25. At its peak, it held 161,468 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,359 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base sit?
The server №[3] D2S Ultimate PvE 1000 Zombies Raidable Base is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base wipe, and how often?
Once a month, №[3] D2S Ultimate PvE 1000 Zombies Raidable Base wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 27 days 20 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on №[3] D2S Ultimate PvE 1000 Zombies Raidable Base?
Recent wipes have peaked at 8 players on average. Peak numbers came 44 hours into the latest wipe.
Population
Where does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base place in the wider field of Rust servers?
In the top 18% of all ranked servers, №[3] D2S Ultimate PvE 1000 Zombies Raidable Base sits at #3,961 for player hours over the last seven days.
Is №[3] D2S Ultimate PvE 1000 Zombies Raidable Base a busy server?
Right now, 0 players are on №[3] D2S Ultimate PvE 1000 Zombies Raidable Base, which has 40 slots. It peaked at 5 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 20:00 UTC, with an average of 3 players.
Tags
What is meant by the tags on №[3] D2S Ultimate PvE 1000 Zombies Raidable Base?
gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags №[3] D2S Ultimate PvE 1000 Zombies Raidable Base publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does №[3] D2S Ultimate PvE 1000 Zombies Raidable Base appear in the Rust Server Score lists and filters?
Rust Server Score lists that include №[3] D2S Ultimate PvE 1000 Zombies Raidable Base: Modded Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded, Roleplay servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Creative ^c, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
How is №[3] D2S Ultimate PvE 1000 Zombies Raidable Base set up, and what rules does it keep?
Nothing in the name of №[3] D2S Ultimate PvE 1000 Zombies Raidable Base states a gather rate. With no change from the game default, groups take up to 8 players. minigames & battle royale is the mode here, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are not covered by VAC, Valve's anti-cheat.
№[3] D2S Ultimate PvE 1000 Zombies Raidable Base runs which map?
A procedural map of size 4,000 and seed 526093423, generated by the game, is what №[3] D2S Ultimate PvE 1000 Zombies Raidable Base runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto №[3] D2S Ultimate PvE 1000 Zombies Raidable Base?
Enter client.connect 208.52.153.33:28019 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://d2s.tebex.io/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^m,^r,^c,^e,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Gameplay
^r
RoleplayRoleplay is the focus here.
^c
CreativeBuild freely in this sandbox, with no gathering to do.
^e
MinigamesExpect minigames: arenas, Bedwars, parkour and more.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).