On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now1/ 602% full
7-day average1peak 6
Rank#3,286top 15%
Last wipe27d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 60 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,286 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 446 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.
The force wipe · high confidence
wipe-day peak13players, last three wipes
Coming wipes
7d 19hThu 5 Nov, 19:00 UTCFW
35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:28 UTCFW27d ago
13
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C sit?
You'll find no region listed by №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 208.52.153.33:28029.
How dependable is №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C, and is it online at the moment?
You can join now: №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C is online. The uptime it reports puts the last restart at about 10 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C run?
It averaged 30 server fps over the last 48 hours, with a low of 26. Up to 195,987 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,825 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C running?
You will find №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C reset?
The force wipe each month is the only wipe №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 4 hours. Its tags record that it wipes monthly.
What happens on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C when wipe day arrives?
Recent wipes have peaked at 13 players on average. The crowd on the latest wipe was largest 22 hours after it began.
Player count
Where does №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C place in the wider field of Rust servers?
In the top 15% of all ranked servers, №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C sits at #3,286 for player hours over the last seven days.
Is №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C a busy server?
Right now, 1 players are on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C, which has 60 slots. It peaked at 6 and averaged 1 players over the last seven days. The busiest time in the last 48 hours was 18:00 UTC, with an average of 2 players.
Tags
What do №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C's tags stand for?
You'll see №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp60 (Max players): Its slot count is 60; ts20 (Group limit): Teams cap out at 20; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^r (Roleplay): Roleplay is the focus here; ^c (Creative): No gathering here: it is a sandbox where you build what you want; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?
Rust Server Score lists that include №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C: Modded Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded, Roleplay servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?
The name of №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C gives no gather rate. A group here can reach 20 players. build & creative is the mode here, building in a sandbox, and no gathering. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. The server does not run VAC, Valve's anti-cheat.
№[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C runs which map?
A procedural map of size 4,000 and seed 1337, generated by the game, is what №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto №[5] D2S Epic-Z PvE 1000 Zombies | Raidable Bases Shop Kits C?
Enter client.connect 208.52.153.33:28029 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://d2s.tebex.io/.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts20,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp60
Max playersIts slot count is 60.
ts20
Group limitTeams cap out at 20.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^r
RoleplayRoleplay is the focus here.
^c
CreativeNo gathering here: it is a sandbox where you build what you want.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).