On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average1peak 6
Rank#3,238top 15%
Last wipe26d agomonthly schedule
Next wipe8d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 1 of 40 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,238 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 707 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 11h.
The force wipe · high confidence
wipe-day peak10players, last three wipes
Coming wipes
8d 11hThu 5 Nov, 19:00 UTCFW
36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:50 UTCFW26d ago
10
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases sit?
You'll find no region listed by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 208.52.153.33:28079 is the address to use.
Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases up, and how steady is its uptime?
You can join now: №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is online. About 17 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases run?
The average over the last 48 hours was 30 server fps, and it never went below 30. At its peak, it held 139,651 entities, including buildings, deployables and all else in the world. At its highest, it used 5,189 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on?
You will find №[4] D2S WarZone PvE 1000 Zombies Raidable Bases on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases reset?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 11 hours. The tags show a monthly wipe schedule.
What should you expect from wipe day on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Recent wipes have peaked at 10 players on average. The crowd on the latest wipe was largest 26 hours after it began.
Population
What position does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases hold in the rankings?
Over the last seven days, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases has #3,238 for player hours, in the top 15% of all ranked servers.
How many players does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases usually have?
With 40 slots available, №[4] D2S WarZone PvE 1000 Zombies Raidable Bases currently has 0 players. It peaked at 6 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 2 players.
Tags and filters
What is meant by the tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
You'll see №[4] D2S WarZone PvE 1000 Zombies Raidable Bases tagged with gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^r (Roleplay): You play a role on this server; ^c (Creative): No gathering here: it is a sandbox where you build what you want; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Rust Server Score lists that include №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: Modded Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded, Roleplay servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
Which rules does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases enforce, and what are its settings?
Nothing in the name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases states a gather rate. The group limit stays at the game's default of 8 players. It runs build & creative, building in a sandbox, and no gathering. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases runs a game-generated procedural map at size 4,250, seed 1704574028. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Enter client.connect 208.52.153.33:28079 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://d2s.tebex.io/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max players40 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^r
RoleplayYou play a role on this server.
^c
CreativeNo gathering here: it is a sandbox where you build what you want.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).