Working its way up from the back of the class: #15,955 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 2,817 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
6d 22hThu 5 Nov, 19:00 UTCFW
34d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:51 UTCFW28d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is №[7] D2S DEAD EARTH Test Server 1 based in?
You'll find no region listed by №[7] D2S DEAD EARTH Test Server 1. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 208.52.153.33:30015.
How dependable is №[7] D2S DEAD EARTH Test Server 1, and is it online at the moment?
The server is down: №[7] D2S DEAD EARTH Test Server 1 is offline now, with the last sighting 22 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Which Rust version is №[7] D2S DEAD EARTH Test Server 1 running?
Rust network protocol 2634 and build 167058 on Linux is what №[7] D2S DEAD EARTH Test Server 1 runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does №[7] D2S DEAD EARTH Test Server 1 reset?
Once a month, №[7] D2S DEAD EARTH Test Server 1 wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 28 days 1 hours. Its tags record that it wipes monthly.
What happens on №[7] D2S DEAD EARTH Test Server 1 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 1 hours into the latest wipe.
Player count
Where does №[7] D2S DEAD EARTH Test Server 1 sit among Rust servers?
Over the last seven days, №[7] D2S DEAD EARTH Test Server 1 has #15,955 for player hours, in the top 72% of all ranked servers.
What does the population on №[7] D2S DEAD EARTH Test Server 1 look like?
The last sighting of №[7] D2S DEAD EARTH Test Server 1 was 22 days 8 hours ago, and it is offline right now.
Tags and filters
What do №[7] D2S DEAD EARTH Test Server 1's tags stand for?
The game's browser takes its cue from the tags №[7] D2S DEAD EARTH Test Server 1 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^r (Roleplay): This server is for roleplay; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show №[7] D2S DEAD EARTH Test Server 1?
Rust Server Score lists that include №[7] D2S DEAD EARTH Test Server 1: Modded Rust servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and Roleplay servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does №[7] D2S DEAD EARTH Test Server 1 enforce, and what are its settings?
The name of №[7] D2S DEAD EARTH Test Server 1 gives no gather rate. The group limit stays at the game's default of 8 players. You get build & creative here, no gathering: sandbox building instead. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Vanilla is what it calls itself: nothing is altered here: rates, kits and rules are as Facepunch ships them. You are not covered by VAC, Valve's anti-cheat.
Can you tell me which map №[7] D2S DEAD EARTH Test Server 1 uses?
№[7] D2S DEAD EARTH Test Server 1 runs a game-generated procedural map at size 4,000, seed 15565093. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join №[7] D2S DEAD EARTH Test Server 1?
Enter client.connect 208.52.153.33:30015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://d2s.tebex.io/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,^m,^v,^r,^c,gmrust,cs167058,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersThe server holds 200 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167058
BuildBuild number: 167058.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^r
RoleplayThis server is for roleplay.
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).