On the class lists: F (22), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,348top 69% · #1525 in NA
Last wipe26d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,348 on player hours.
Uptimehours on the list, last 48
29/ 100
F
Attendance needs work: on the list only 14 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 175 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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WW···W·
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 1 OctFri 25 SepThu 24 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 22:08 UTCFW26d ago
0
–
running
0
Fri 25 Sep, 14:46 UTC33d ago
1
halved by day 1
6.3 days
1
Thu 24 Sep, 22:45 UTC33d ago
1
–
0.7 days
0
Sat 19 Sep, 16:03 UTC39d ago
3
halved by day 2
5.3 days
1
Tue 15 Sep, 20:17 UTC43d ago
2
halved by day 2
3.8 days
1
Mon 14 Sep, 04:27 UTC44d ago
2
–
1.7 days
0
Sun 13 Sep, 15:53 UTC45d ago
1
–
0.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla based in?
You'll see [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 209.126.2.184:28074.
How reliable is [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla, and is it up?
You cannot join now: [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla is offline, last seen 34 hours ago. About 2 hours ago, it restarted, based on the uptime it reports. It was up 93% of the time over the last 7 full days, 156 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
The average over the last 48 hours was 60 server fps, and it never went below 55. Up to 6,962 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,843 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla running?
You will find [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla reset?
[US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 26 days 22 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 0 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player count
What position does [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla hold in the rankings?
Over the last seven days, [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla has #15,348 for player hours, in the top 69% of all ranked servers and #1,525 in North America.
Is [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla a busy server?
[US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla is offline at the moment; the last time it was seen was 34 hours ago. For the last seven days, the average number of players was 0.
Tags
What do [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla's tags stand for?
You'll see [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla tagged with gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla?
These Rust Server Score lists count [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla among them: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla set up, and what rules does it keep?
The name of [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
The game generates the procedural map on [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla at size 4,000 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
How to join
How do you get onto [US] UniqueRust.com WaterWorld | 3x3 Nexus Grid | Vanilla?
Enter client.connect 209.126.2.184:28074 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/hzEfhJ8WMH.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,NA,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).