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Every Rust server graded on real, live numbers. 35,650 players on the roll · 11,609 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 209.147.107.30:28015
Name of server

RustyJay | 3x | Mymini | Buildable Deep Sea

RegisterAbsentOffline
Region–
Address209.147.107.30:28015
Last checked1d ago
3x moddedcarbon
Launch Rust and join
Overall grade

Working towards

46 out of 100, the average of 6 subjects

On the class lists: F (35), with population over 48 hours and no performance mark.

Players now 0/ 150 0% full
7-day average0peak 1
Rank#14,738top 66%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours 34/ 100 Working its way up from the back of the class: #14,738 on player hours.
Uptimehours on the list, last 48 10/ 100 Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 149 server fps on average.
Wipeskeeping the crowd after a wipe 100/ 100 Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago 29/ 100 Lost ground: down 6,189 places this week. A strong wipe could turn it round.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75117:0018:0019:0020:0021:00

Hourly average and peak, UTC.

Server performance

010020030040017:0018:0019:0020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctTue 22 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW26d ago 1 – running 0
Tue 22 Sep, 23:08 UTC35d ago 2 held half 8.8 days 1
Sat 19 Sep, 01:37 UTC39d ago 1 held half 3.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
AlexRust X2 WIPE 23.10
EU · groups of 30+ · 2x · weekly · 5 on average
8 / 100
SEED RUST X5 | NOLIMIT | BOOST FPS | BUILD DEEP SEA | WIPE 27.1
EU · groups of 48+ · 5x · weekly · 2 on average
3 / 100
[PVE]AMIGOS X5
EU · groups of 10+ · 5x · biweekly · 1 on average
0 / 100
39 / 999
151 / 999
78 / 150

Quick answers

from the figures on this page

About the server

Where in the world is RustyJay | 3x | Mymini | Buildable Deep Sea?

No region is published for RustyJay | 3x | Mymini | Buildable Deep Sea. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 209.147.107.30:28015.

How dependable is RustyJay | 3x | Mymini | Buildable Deep Sea, and is it online at the moment?

You cannot join now: RustyJay | 3x | Mymini | Buildable Deep Sea is offline, last seen 30 hours ago. About 1 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 5 of 168 hours, or 3% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

Is RustyJay | 3x | Mymini | Buildable Deep Sea smooth to play on?

It averaged 149 server fps over the last 48 hours, with a low of 18. Up to 95,326 entities were in the world, covering buildings, deployables and the rest. Up to 1,844 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.

On what Rust version does RustyJay | 3x | Mymini | Buildable Deep Sea sit?

You will find RustyJay | 3x | Mymini | Buildable Deep Sea on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.

Resets

When does RustyJay | 3x | Mymini | Buildable Deep Sea wipe, and how often?

There is no next wipe to predict on RustyJay | 3x | Mymini | Buildable Deep Sea, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 26 days 10 hours have passed since this world was made.

What should you expect from wipe day on RustyJay | 3x | Mymini | Buildable Deep Sea?

Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 20 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.

Player count

Where does RustyJay | 3x | Mymini | Buildable Deep Sea sit among Rust servers?

In the top 66% of all ranked servers, RustyJay | 3x | Mymini | Buildable Deep Sea sits at #14,738 for player hours over the last seven days.

Is RustyJay | 3x | Mymini | Buildable Deep Sea a busy server?

It has been 30 hours since RustyJay | 3x | Mymini | Buildable Deep Sea was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 21:00 UTC, with 0 players.

Lists and filters

What do RustyJay | 3x | Mymini | Buildable Deep Sea's tags stand for?

You'll see RustyJay | 3x | Mymini | Buildable Deep Sea tagged with gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does RustyJay | 3x | Mymini | Buildable Deep Sea appear in the Rust Server Score lists and filters?

Rust Server Score lists that include RustyJay | 3x | Mymini | Buildable Deep Sea: 3x Rust servers, graded, Modded Rust servers, graded and Rust build and creative servers. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.

Map and rules

Which rules does RustyJay | 3x | Mymini | Buildable Deep Sea enforce, and what are its settings?

RustyJay | 3x | Mymini | Buildable Deep Sea sets gather at 3x, as its name suggests. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map RustyJay | 3x | Mymini | Buildable Deep Sea uses?

The game generates the procedural map on RustyJay | 3x | Mymini | Buildable Deep Sea at size 4,050 with seed 6452317. A matching size and seed produce the same map, viewable on RustMaps from this page.

How to join

How should you connect to RustyJay | 3x | Mymini | Buildable Deep Sea?

Enter client.connect 209.147.107.30:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players The server holds 150 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build This runs on build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code A region code is not set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.