On the class lists: F (35), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak 1
Rank#14,738top 66%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
34/ 100
F
Working its way up from the back of the class: #14,738 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 149 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 6,189 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap6.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Thu 1 OctTue 22 SepSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:36 UTCFW26d ago
1
–
running
0
Tue 22 Sep, 23:08 UTC35d ago
2
✓ held half
8.8 days
1
Sat 19 Sep, 01:37 UTC39d ago
1
✓ held half
3.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RustyJay | 3x | Mymini | Buildable Deep Sea?
No region is published for RustyJay | 3x | Mymini | Buildable Deep Sea. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 209.147.107.30:28015.
How dependable is RustyJay | 3x | Mymini | Buildable Deep Sea, and is it online at the moment?
You cannot join now: RustyJay | 3x | Mymini | Buildable Deep Sea is offline, last seen 30 hours ago. About 1 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 5 of 168 hours, or 3% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is RustyJay | 3x | Mymini | Buildable Deep Sea smooth to play on?
It averaged 149 server fps over the last 48 hours, with a low of 18. Up to 95,326 entities were in the world, covering buildings, deployables and the rest. Up to 1,844 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does RustyJay | 3x | Mymini | Buildable Deep Sea sit?
You will find RustyJay | 3x | Mymini | Buildable Deep Sea on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does RustyJay | 3x | Mymini | Buildable Deep Sea wipe, and how often?
There is no next wipe to predict on RustyJay | 3x | Mymini | Buildable Deep Sea, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 26 days 10 hours have passed since this world was made.
What should you expect from wipe day on RustyJay | 3x | Mymini | Buildable Deep Sea?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 20 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player count
Where does RustyJay | 3x | Mymini | Buildable Deep Sea sit among Rust servers?
In the top 66% of all ranked servers, RustyJay | 3x | Mymini | Buildable Deep Sea sits at #14,738 for player hours over the last seven days.
Is RustyJay | 3x | Mymini | Buildable Deep Sea a busy server?
It has been 30 hours since RustyJay | 3x | Mymini | Buildable Deep Sea was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 1. The highest average in the last 48 hours came at 21:00 UTC, with 0 players.
Lists and filters
What do RustyJay | 3x | Mymini | Buildable Deep Sea's tags stand for?
You'll see RustyJay | 3x | Mymini | Buildable Deep Sea tagged with gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does RustyJay | 3x | Mymini | Buildable Deep Sea appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RustyJay | 3x | Mymini | Buildable Deep Sea: 3x Rust servers, graded, Modded Rust servers, graded and Rust build and creative servers. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.
Map and rules
Which rules does RustyJay | 3x | Mymini | Buildable Deep Sea enforce, and what are its settings?
RustyJay | 3x | Mymini | Buildable Deep Sea sets gather at 3x, as its name suggests. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map RustyJay | 3x | Mymini | Buildable Deep Sea uses?
The game generates the procedural map on RustyJay | 3x | Mymini | Buildable Deep Sea at size 4,050 with seed 6452317. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to RustyJay | 3x | Mymini | Buildable Deep Sea?
Enter client.connect 209.147.107.30:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max playersThe server holds 150 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).