On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak 1
Rank#12,649top 57%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
43/ 100
F
Working its way up from the back of the class: #12,649 on player hours.
Uptimehours on the list, last 48
71/ 100
B−
Missed a few lessons: on the list 34 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 133 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 2,476 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP sit?
No region is published for Straight of Hormuz - Solo-Duo-Trio - 2x - PVP. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 209.192.255.227:28015 is the address to use.
How dependable is Straight of Hormuz - Solo-Duo-Trio - 2x - PVP, and is it online at the moment?
You can join now: Straight of Hormuz - Solo-Duo-Trio - 2x - PVP is online. About 22 minutes ago, it restarted, based on the uptime it reports. It was up 85% of the time over the last 7 full days, 143 of 168 hours. The first sighting by Rust Server Score was on 19 October 2026.
How well does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP run?
The average over the last 48 hours was 133 server fps, and it never went below 113. At its peak, it held 124,867 entities, including buildings, deployables and all else in the world. At its highest, it used 4,017 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP sit?
The server Straight of Hormuz - Solo-Duo-Trio - 2x - PVP is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP wipe, and how often?
Straight of Hormuz - Solo-Duo-Trio - 2x - PVP has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 20 days 19 hours.
Player numbers
What position does Straight of Hormuz - Solo-Duo-Trio - 2x - PVP hold in the rankings?
Over the last seven days, Straight of Hormuz - Solo-Duo-Trio - 2x - PVP has #12,649 for player hours, in the top 57% of all ranked servers.
What does the population on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP look like?
Right now, 0 players are on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP, which has 40 slots. The seven-day average is 0 players, with a peak of 1.
Lists and filters
How should you read the tags on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?
The game's browser takes its cue from the tags Straight of Hormuz - Solo-Duo-Trio - 2x - PVP has set: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?
Rust Server Score lists that include Straight of Hormuz - Solo-Duo-Trio - 2x - PVP: 2x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Map and rules
What settings and rules apply on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?
Going by its name, Straight of Hormuz - Solo-Duo-Trio - 2x - PVP runs 2x gather. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Which map is in play on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?
The game generates the procedural map on Straight of Hormuz - Solo-Duo-Trio - 2x - PVP at size 4,500 with seed 1403708994. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Straight of Hormuz - Solo-Duo-Trio - 2x - PVP?
Enter client.connect 209.192.255.227:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).