On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average2peak 6
Rank#2,021top 9%
Last wipe27d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 2 of 100 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #2,021 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 92 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 447 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h.
The force wipe · high confidence
wipe-day peak8players, last three wipes
Coming wipes
7d 12hThu 5 Nov, 19:00 UTCFW
35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 19 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:18 UTCFW27d ago
8
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 150+ · 1x · monthly · 124 on average
34 / 300
Quick answers
from the figures on this page
About the server
Where in the world is [RU] Z-RUST | VANILLA ZOMBIE | PVP?
The name of [RU] Z-RUST | VANILLA ZOMBIE | PVP points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 212.19.9.222:28015.
Is [RU] Z-RUST | VANILLA ZOMBIE | PVP up, and how steady is its uptime?
You can join now: [RU] Z-RUST | VANILLA ZOMBIE | PVP is online. The uptime it reports puts the last restart at about 10 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is [RU] Z-RUST | VANILLA ZOMBIE | PVP smooth to play on?
It never fell below 85 server fps in the last 48 hours, averaging 92. Up to 126,646 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,925 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [RU] Z-RUST | VANILLA ZOMBIE | PVP sit?
The server [RU] Z-RUST | VANILLA ZOMBIE | PVP is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does [RU] Z-RUST | VANILLA ZOMBIE | PVP wipe, and how often?
[RU] Z-RUST | VANILLA ZOMBIE | PVP wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 11 hours. Its tags record that it wipes monthly.
What happens on [RU] Z-RUST | VANILLA ZOMBIE | PVP when wipe day arrives?
Across its recent wipes, the busiest moments averaged 8 players. The crowd on the latest wipe was largest 19 hours after it began.
Player count
Where does [RU] Z-RUST | VANILLA ZOMBIE | PVP place in the wider field of Rust servers?
In the top 9% of all ranked servers, [RU] Z-RUST | VANILLA ZOMBIE | PVP sits at #2,021 for player hours over the last seven days.
What does the population on [RU] Z-RUST | VANILLA ZOMBIE | PVP look like?
[RU] Z-RUST | VANILLA ZOMBIE | PVP is showing 0 players right now, with 100 slots in total. The seven-day average is 2 players, with a peak of 6. The busiest time in the last 48 hours was 19:00 UTC, with an average of 4 players.
Lists and filters
How should you read the tags on [RU] Z-RUST | VANILLA ZOMBIE | PVP?
The game's browser takes its cue from the tags [RU] Z-RUST | VANILLA ZOMBIE | PVP has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [RU] Z-RUST | VANILLA ZOMBIE | PVP appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [RU] Z-RUST | VANILLA ZOMBIE | PVP among them: European Rust servers, graded, Best community servers, graded, Rust zombie servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on [RU] Z-RUST | VANILLA ZOMBIE | PVP?
You will find no gather rate in the name of [RU] Z-RUST | VANILLA ZOMBIE | PVP. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
[RU] Z-RUST | VANILLA ZOMBIE | PVP runs which map?
The game generates the procedural map on [RU] Z-RUST | VANILLA ZOMBIE | PVP at size 4,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto [RU] Z-RUST | VANILLA ZOMBIE | PVP?
To connect, start Rust, press F1, and type client.connect 212.19.9.222:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).