On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 10% full
7-day average0peak 1
Rank#15,021top 68%
Last wipe19d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 1 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,021 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 64 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 6,844 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.
The force wipe · high confidence
usual gap19.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 21hThu 5 Nov, 19:00 UTCFW
35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Fri 9 OctSat 19 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 45 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 07:43 UTC19d ago
1
–
running
0
Sat 19 Sep, 17:10 UTC39d ago
1
✓ held half
19.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Rust START Server leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 212.22.93.105:28034 is the address to use.
Is Rust START Server up, and how steady is its uptime?
You can join now: Rust START Server is online. According to its reported uptime, the last restart was about 17 days 12 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does Rust START Server run?
It averaged 64 server fps over the last 48 hours, with a low of 59. At its peak, it held 48,136 entities, including buildings, deployables and all else in the world. At its highest, it used 4,330 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Rust START Server running?
The server Rust START Server is on Rust network protocol 2634 and build 167231 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does Rust START Server wipe, and how often?
Rust START Server wipes with the force wipe and at no other time. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 19 days 13 hours have passed since this world was made. The tags show a monthly wipe schedule.
What should you expect from wipe day on Rust START Server?
Recent wipes have peaked at 1 players on average. 45 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player numbers
Where does Rust START Server place in the wider field of Rust servers?
Over the last seven days, Rust START Server has #15,021 for player hours, in the top 68% of all ranked servers.
What does the population on Rust START Server look like?
With 1 slots available, Rust START Server currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days.
Tags and filters
How should you read the tags on Rust START Server?
The game's browser takes its cue from the tags Rust START Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp1 (Max players): 1 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rust START Server?
Rust Server Score lists that include Rust START Server: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is Rust START Server set up, and what rules does it keep?
You will find no gather rate in the name of Rust START Server. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
Rust START Server runs which map?
Rust START Server runs a game-generated procedural map at size 3,000, seed 1605290779. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto Rust START Server?
Enter client.connect 212.22.93.105:28034 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2634,^m,gmrust,cs167231,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp1
Max players1 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167231
BuildThe game build is 167231.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).