On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now0/ 20% full
7-day average0peak 2
Rank#4,421top 20%
Last wipe2d agomonthly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
20/ 100
F
A quiet classroom so far: 0 of 2 on average. Plenty of space to grow.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,421 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
60/ 100
C
Moving up: up 915 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.
The force wipe · high confidence
usual gap3.6 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 4.5
Coming wipes
7d 19hThu 5 Nov, 19:00 UTCFW
35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 26 OctThu 22 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in, with 1 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 10:16 UTC2d ago
2+1 queue
–
running
0
Thu 22 Oct, 19:27 UTC6d ago
2+1 queue
✓ held half
3.6 days
0
Thu 15 Oct, 12:27 UTC13d ago
2+1 queue
halved by day 4
7.3 days
0
Wed 14 Oct, 19:18 UTC14d ago
2
–
0.7 days
0
Thu 8 Oct, 12:51 UTC20d ago
1
halved by day 5
6.3 days
1
Wed 7 Oct, 19:33 UTC21d ago
1
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Rust START Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 212.22.93.119:28024.
How dependable is Rust START Server, and is it online at the moment?
The server is up: Rust START Server is online now. According to its reported uptime, the last restart was about 13 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 7 October 2026.
How well does Rust START Server run?
It averaged 59 server fps over the last 48 hours, with a low of 13. At its peak, it held 126,075 entities, including buildings, deployables and all else in the world. At its highest, it used 3,146 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Rust START Server on?
You will find Rust START Server on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Rust START Server wipe, and how often?
Once a month, Rust START Server wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 2 days 13 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Rust START Server?
Recent wipes have peaked at 2 players on average. 0 hours after the latest wipe began the crowd peaked, and 1 more were in the queue. Half the peak held until the next wipe in 33% of its recent wipes. In the other wipes it slipped under half by day 4.5.
Player numbers
What position does Rust START Server hold in the rankings?
In the top 20% of all ranked servers, Rust START Server sits at #4,421 for player hours over the last seven days.
What does the population on Rust START Server look like?
Right now, 0 players are on Rust START Server, which has 2 slots. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 14:00 UTC, with 2 players.
Tags
How should you read the tags on Rust START Server?
The game's browser takes its cue from the tags Rust START Server has set: gmrust (Game mode): Rust survival, played by the standard rules; mp2 (Max players): 2 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Rust START Server?
These Rust Server Score lists count Rust START Server among them: Best community servers, graded. It shows under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Server rules
How is Rust START Server set up, and what rules does it keep?
The name of Rust START Server gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. VAC, Valve's anti-cheat, is enabled.
Rust START Server runs which map?
A procedural map of size 4,500 and seed 685042857, generated by the game, is what Rust START Server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Rust START Server?
Enter client.connect 212.22.93.119:28024 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp2
Max players2 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).