On the class lists: C+ (68), with population over 48 hours and no performance mark.
Players now0/ 3000% full
7-day average2peak 10
Rank#1,963top 9% · #763 in EU
Last wipe22d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 2 of 300 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #1,963 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
56/ 100
C−
Slows down under load at times: 34 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 27 places this week.
A steady term.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
usual gap3.8 daysbetween real wipes
wipe-day peak11players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Tue 6 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 9, 12 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 6 Oct, 07:01 UTC22d ago
9
–
running
1
Fri 2 Oct, 11:29 UTC26d ago
13
✓ held half
3.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 150+ · 1x · monthly · 125 on average
68 / 300
Quick answers
from the figures on this page
Server details
Where in the world is Magic World #1 - Long (Classic x1 | Vanilla)?
The EU tag on Magic World #1 - Long (Classic x1 | Vanilla) puts it in Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 212.22.93.15:28024.
Is Magic World #1 - Long (Classic x1 | Vanilla) up, and how steady is its uptime?
The server is up: Magic World #1 - Long (Classic x1 | Vanilla) is online now. According to its reported uptime, the last restart was about 20 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Magic World #1 - Long (Classic x1 | Vanilla) smooth to play on?
It never fell below 23 server fps in the last 48 hours, averaging 34. At its peak, it held 227,596 entities, including buildings, deployables and all else in the world. At its highest, it used 5,317 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is Magic World #1 - Long (Classic x1 | Vanilla) on?
The server Magic World #1 - Long (Classic x1 | Vanilla) is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does Magic World #1 - Long (Classic x1 | Vanilla) wipe its map?
Magic World #1 - Long (Classic x1 | Vanilla) wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 22 days 15 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on Magic World #1 - Long (Classic x1 | Vanilla) when wipe day arrives?
Recent wipes have peaked at 11 players on average. 12 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 100% of its recent wipes.
Population
Where does Magic World #1 - Long (Classic x1 | Vanilla) sit among Rust servers?
In Europe, Magic World #1 - Long (Classic x1 | Vanilla) is #763, and overall it is #1,963 on player hours over the last seven days, in the top 9% of all ranked servers.
How many players does Magic World #1 - Long (Classic x1 | Vanilla) usually have?
With 300 slots available, Magic World #1 - Long (Classic x1 | Vanilla) currently has 0 players. It peaked at 10 and averaged 2 players over the last seven days. The busiest time in the last 48 hours was 13:00 UTC, with an average of 6 players.
Tags and filters
What do Magic World #1 - Long (Classic x1 | Vanilla)'s tags stand for?
The game's browser takes its cue from the tags Magic World #1 - Long (Classic x1 | Vanilla) has set: gmvanilla (Game mode): This is vanilla survival; mp300 (Max players): 300 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Plugin framework: Oxide (uMod); EU (Europe): In the server browser it appears under Europe; jp0 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Magic World #1 - Long (Classic x1 | Vanilla) appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Magic World #1 - Long (Classic x1 | Vanilla): European Rust servers, graded, Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.
Rules and settings
Which rules does Magic World #1 - Long (Classic x1 | Vanilla) enforce, and what are its settings?
Magic World #1 - Long (Classic x1 | Vanilla) sets gather at 1x, as its name suggests. With no change from the game default, groups take up to 8 players. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Plugins on it number Oxide. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Magic World #1 - Long (Classic x1 | Vanilla) runs which map?
Magic World #1 - Long (Classic x1 | Vanilla) runs a game-generated procedural map at size 4,500, seed 1615018777. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Magic World #1 - Long (Classic x1 | Vanilla)?
To connect, start Rust, press F1, and type client.connect 212.22.93.15:28024. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://magic-world.gamestores.app.
Server tags
what each one means
Published asmp300,ptrak,jp0,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o
Game
gmvanilla
Game modeThis is vanilla survival.
mp300
Max players300 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Region
EU
EuropeIn the server browser it appears under Europe.
Other
jp0
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in wipe hold (A+); population is the one to work on (F).