On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,358top 69%
Last wipe209d agobiweekly schedule
Next wipe14hThu 29 Oct, 17:59 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,358 on player hours.
Uptimehours on the list, last 48
62/ 100
C
Missed a few lessons: on the list 30 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 66 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 233 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 29 October, 17:59 UTC, in 14h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS?
The region code for USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS is ger, but no region is published. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 212.22.93.34:28034.
How reliable is USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS, and is it up?
You cannot join now: USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS is offline, last seen 18 hours ago. The uptime it reports puts the last restart at about 23 hours ago. For the last 7 full days, it was up 154 of 168 hours, or 92% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS perform well?
The average over the last 48 hours was 66 server fps, and it never went below 64. Up to 102,878 entities were in the world, covering buildings, deployables and the rest. Up to 3,960 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS sit?
You will find USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS on Rust network protocol 2622 and build 145743, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS reset?
The next wipe on USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS is a projection from biweekly: 14 days after its last wipe. Expect the next wipe on Thursday 29 October at 17:59 UTC. The world it runs now was created 209 days 9 hours. A fortnightly wipe schedule appears in its tags.
Player numbers
Where does USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS sit among Rust servers?
In the top 69% of all ranked servers, USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS sits at #15,358 for player hours over the last seven days.
Is USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS a busy server?
The last sighting of USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS was 18 hours ago, and it is offline right now. For the last seven days, the average number of players was 0.
Tags and filters
What do USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS's tags stand for?
The game's browser takes its cue from the tags USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2622 (Protocol): Join only if your game runs protocol 2622; cs145743 (Build): The game build is 145743; ptrak (Networking): RakNet handles it, the game's default network layer; $rger (Region code): ger is the region code this server uses; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS?
These Rust Server Score lists count USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS among them: 2x Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Server rules
How is USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS set up, and what rules does it keep?
USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS sets gather at 2x, as its name suggests. The group limit stays at the game's default of 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS?
The game generates the procedural map on USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS at size 4,250 with seed 2972797051. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to USSR PVE [CCCP] x2/KIT/TP/BASE/EVENTS?
Enter client.connect 212.22.93.34:28034 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://pve-ussr.gamestores.app/.
Server tags
what each one means
Published asmp50,ptrak,$rger,v2622,^p,^b,^p,gmrust,cs145743,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2622
ProtocolJoin only if your game runs protocol 2622.
cs145743
BuildThe game build is 145743.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$rger
Region codeger is the region code this server uses.
Wipe schedule
^b
BiweeklyEvery two weeks it wipes.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).