On the class lists: D (50), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average2peak 8
Rank#2,484top 11%
Last wipe5d agomonthly schedule
Next wipe8d 18hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours
89/ 100
A−
Holds a respectable place: #2,484 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 132 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
61/ 100
C
Moving up: up 551 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
···W···
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h.
The force wipe · high confidence
usual gap21 daysbetween real wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 6
Coming wipes
8d 18hThu 5 Nov, 19:00 UTCFW
36d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Thu 22 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 8, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 18:02 UTC5d ago
8
–
running
0
Thu 1 Oct, 18:05 UTCFW26d ago
12
halved by day 6
21 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is (GER/PVE) Mike's Spieleparadies based in?
You won't find a region tag on (GER/PVE) Mike's Spieleparadies, but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 212.232.18.83:28015 is the address to use.
How reliable is (GER/PVE) Mike's Spieleparadies, and is it up?
The server is up: (GER/PVE) Mike's Spieleparadies is online now. According to its reported uptime, the last restart was about 10 hours ago. It was up 144 of 168 hours over the last 7 full days, which is 86% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does (GER/PVE) Mike's Spieleparadies run?
It never fell below 76 server fps in the last 48 hours, averaging 132. Up to 101,816 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,233 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is (GER/PVE) Mike's Spieleparadies running?
Rust network protocol 2635 and build 168909 on Linux is what (GER/PVE) Mike's Spieleparadies runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does (GER/PVE) Mike's Spieleparadies wipe, and how often?
(GER/PVE) Mike's Spieleparadies wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 5 days 6 hours. Its tags record that it wipes monthly.
What should you expect from wipe day on (GER/PVE) Mike's Spieleparadies?
The average peak on its recent wipes was 10 players. Peak numbers came 22 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 6 in the wipes where it did not hold.
Player count
What position does (GER/PVE) Mike's Spieleparadies hold in the rankings?
In the top 11% of all ranked servers, (GER/PVE) Mike's Spieleparadies sits at #2,484 for player hours over the last seven days.
Is (GER/PVE) Mike's Spieleparadies a busy server?
With 50 slots available, (GER/PVE) Mike's Spieleparadies currently has 0 players. Averaging 2 players over seven days, it peaked at 8. The highest average in the last 48 hours came at 21:00 UTC, with 5 players.
Tags
What do (GER/PVE) Mike's Spieleparadies's tags stand for?
The game's browser takes its cue from the tags (GER/PVE) Mike's Spieleparadies has set: gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does (GER/PVE) Mike's Spieleparadies appear in the Rust Server Score lists and filters?
These Rust Server Score lists count (GER/PVE) Mike's Spieleparadies among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Server rules
Which rules does (GER/PVE) Mike's Spieleparadies enforce, and what are its settings?
The name of (GER/PVE) Mike's Spieleparadies gives no gather rate. The group limit stays at the game's default of 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map (GER/PVE) Mike's Spieleparadies uses?
(GER/PVE) Mike's Spieleparadies runs a game-generated procedural map at size 4,096, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: 4kM1O45SLD2ER_ver22.
How to join
How should you connect to (GER/PVE) Mike's Spieleparadies?
Enter client.connect 212.232.18.83:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/vrURyKGNYX.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).