On the class lists: D (45), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#15,093top 68% · #2543 in EU
Last wipe27d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,093 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
92/ 100
A
Mostly smooth: 55 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 86 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
8d 0hThu 5 Nov, 19:00 UTCFW
36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:30 UTCFW27d ago
3
–
running
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [DE/EU] KRC-Rust | SOLO/DUO/TRIO sit?
You'll see [DE/EU] KRC-Rust | SOLO/DUO/TRIO listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 213.136.81.34:28015 is the address to use.
How dependable is [DE/EU] KRC-Rust | SOLO/DUO/TRIO, and is it online at the moment?
You can join now: [DE/EU] KRC-Rust | SOLO/DUO/TRIO is online. According to its reported uptime, the last restart was about 2 days 12 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [DE/EU] KRC-Rust | SOLO/DUO/TRIO smooth to play on?
It never fell below 8 server fps in the last 48 hours, averaging 55. Up to 93,666 entities were in the world, covering buildings, deployables and the rest. Up to 4,502 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is [DE/EU] KRC-Rust | SOLO/DUO/TRIO on?
The server [DE/EU] KRC-Rust | SOLO/DUO/TRIO is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does [DE/EU] KRC-Rust | SOLO/DUO/TRIO wipe, and how often?
The force wipe each month is the only wipe [DE/EU] KRC-Rust | SOLO/DUO/TRIO takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on [DE/EU] KRC-Rust | SOLO/DUO/TRIO when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 26 hours after it began.
Player count
Where does [DE/EU] KRC-Rust | SOLO/DUO/TRIO place in the wider field of Rust servers?
Over the last seven days, [DE/EU] KRC-Rust | SOLO/DUO/TRIO has #15,093 for player hours, in the top 68% of all ranked servers and #2,543 in Europe.
Is [DE/EU] KRC-Rust | SOLO/DUO/TRIO a busy server?
Right now, 0 players are on [DE/EU] KRC-Rust | SOLO/DUO/TRIO, which has 50 slots. Averaging 0 players over seven days, it peaked at 1.
Tags
How should you read the tags on [DE/EU] KRC-Rust | SOLO/DUO/TRIO?
You'll see [DE/EU] KRC-Rust | SOLO/DUO/TRIO tagged with gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [DE/EU] KRC-Rust | SOLO/DUO/TRIO appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [DE/EU] KRC-Rust | SOLO/DUO/TRIO: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does [DE/EU] KRC-Rust | SOLO/DUO/TRIO enforce, and what are its settings?
The name of [DE/EU] KRC-Rust | SOLO/DUO/TRIO gives no gather rate. The group limit stays at the game's default of 8 players. It runs pve, no PvP between players. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [DE/EU] KRC-Rust | SOLO/DUO/TRIO?
The game generates the procedural map on [DE/EU] KRC-Rust | SOLO/DUO/TRIO at size 4,000 with seed 1015125801. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto [DE/EU] KRC-Rust | SOLO/DUO/TRIO?
To connect, start Rust, press F1, and type client.connect 213.136.81.34:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://krc-gaming.de.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^m,^v,EU,^p,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).