Working its way up from the back of the class: #15,506 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
14/ 100
F
Lost ground: down 11,308 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 67% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:08 UTC, in 2h.
Its biweekly schedule tag · low confidence
wipe-day peak4players, last three wipes
Coming wipes
2hThu 29 Oct, 18:08 UTC
7d 3hThu 5 Nov, 19:00 UTCFW
14d 2hThu 12 Nov, 18:08 UTC
28d 2hThu 26 Nov, 18:08 UTC
35d 3hThu 3 Dec, 19:00 UTCFW
42d 2hThu 10 Dec, 18:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 17 Sep, 18:08 UTC41d ago
4
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Europe, according to its own listing, sits Brutal PvE II, with the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 216.106.188.124:7006.
How dependable is Brutal PvE II, and is it online at the moment?
You cannot join now: Brutal PvE II is offline, last seen 39 days 2 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
What Rust version is Brutal PvE II on?
The server Brutal PvE II is on Rust network protocol 2633 and build 164530 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Brutal PvE II wipe, and how often?
The prediction follows its tag, because too few of Brutal PvE II's wipes are on record to confirm the schedule. Expect the next wipe on Thursday 29 October at 18:08 UTC. The world it runs now was created 41 days 21 hours. Its tags say it wipes every two weeks.
What happens on Brutal PvE II when wipe day arrives?
Recent wipes have peaked at 4 players on average. Peak numbers came 24 hours into the latest wipe.
Player count
Where does Brutal PvE II place in the wider field of Rust servers?
In Europe, Brutal PvE II is #2,525, and overall it is #15,506 on player hours over the last seven days, in the top 67% of all ranked servers.
How many players does Brutal PvE II usually have?
Brutal PvE II is offline at the moment; the last time it was seen was 39 days 2 hours ago.
Tags and filters
What is meant by the tags on Brutal PvE II?
The game's browser takes its cue from the tags Brutal PvE II has set: gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): The server holds 25 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): The game build is 164530; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): The plugin framework in use is Carbon; ^q (Premium): Rust's premium status is required to join; EU (Europe): The server browser lists it under Europe. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Brutal PvE II appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Brutal PvE II among them: European Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Biweekly ^b, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules and settings
How is Brutal PvE II set up, and what rules does it keep?
Nothing in the name of Brutal PvE II states a gather rate. With no change from the game default, groups take up to 8 players. pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. Rust's premium status is required to join. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Brutal PvE II uses?
The game generates the procedural map on Brutal PvE II at size 4,500 with seed 17982026. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join Brutal PvE II?
To connect, start Rust, press F1, and type client.connect 216.106.188.124:7006. Or click Launch Rust here, which launches Rust through Steam and joins you. Rust's premium status is required to join.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2633,^z,^y,^b,EU,^p,gmrust,cs164530,^q,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp25
Max playersThe server holds 25 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs164530
BuildThe game build is 164530.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonThe plugin framework in use is Carbon.
^q
PremiumRust's premium status is required to join.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).