Working its way up from the back of the class: #12,902 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 2,866 places this week. Nothing a good wipe can't fix.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 60% of all ranked servers, top 77% in NA, and #487 of the trio servers (top 78%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h.
The force wipe · high confidence
wipe-day peak3players, last three wipes
Coming wipes
8d 10hThu 5 Nov, 19:00 UTCFW
36d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 22:57 UTCFW26d ago
3
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio based in?
The NA tag on Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 216.201.72.45:9100.
How reliable is Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio, and is it up?
You cannot join now: Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio is offline, last seen 11 days 17 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio running?
The server Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio is on Rust network protocol 2634 and build 167781 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio reset?
The force wipe each month is the only wipe Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 days 9 hours.
What happens on Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio when wipe day arrives?
Recent wipes have peaked at 3 players on average. 46 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio sit among Rust servers?
In North America, Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio is #1,428, and overall it is #12,902 on player hours over the last seven days, in the top 60% of all ranked servers. In the trio group, it ranks #487.
What does the population on Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio look like?
The last sighting of Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio was 11 days 17 hours ago, and it is offline right now.
Tags
What do Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio's tags stand for?
You'll see Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio tagged with gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts3 (Group limit): Teams cap out at 3; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): This runs on build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^r (Roleplay): You play a role on this server; ^p (PvE): This is player against world: players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; NA (North America): You will find it under North America in the browser in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio among them: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded, Roleplay servers, graded, Rust zombie servers, graded, Rust servers with a trio group limit and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Trio; Gather rate: 2x.
Map and rules
How is Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio set up, and what rules does it keep?
The name of Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio points to a 2x gather rate. You can have up to 3 players in a group (trio). It runs roleplay, roleplay rules, towns and jobs. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio runs which map?
The game generates the procedural map on Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio at size 4,500 with seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How should you connect to Atlanta The Walking Dead | 2X | Zombies | PvEvP | Solo/Duo/Trio?
To connect, start Rust, press F1, and type client.connect 216.201.72.45:9100. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^v,^r,NA,^p,gmrust,cs167781,ts3,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts3
Group limitTeams cap out at 3.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^r
RoleplayYou play a role on this server.
^p
PvEThis is player against world: players do not fight each other.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.