Skip to the page
Every Rust server graded on real, live numbers. 57,218 players on the roll · 11,715 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 216.201.73.95:10000
Name of server

DeAnthonyForeskin

RegisterPresentOnline
Region–
Address216.201.73.95:10000
Last checked9m ago
monthly wipes vanilla
Launch Rust and join
Overall grade

Getting there

55 out of 100, the average of 5 subjects

On the class lists: F (44), with population over 48 hours and no performance mark.

Players now 0/ 15 0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe208d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 15 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,338 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 240 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 213 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
346 / 350
Rusty Moose |EU Monthly|
EU · groups of 12+ · monthly · 216 on average
166 / 200
[EU East] Facepunch 4
EU · groups of 8+ · monthly · 171 on average
90 / 350
[EU] Facepunch 1
EU · groups of 8+ · monthly · 161 on average
114 / 400
Rustopia.gg - US Large
NA · groups of 16+ · monthly · 129 on average
41 / 200
Rustafied.com - EU Long - Large
EU · groups of 16+ · monthly · 128 on average
60 / 100

Quick answers

from the figures on this page

Server details

Which region is DeAnthonyForeskin based in?

You won't see a region from DeAnthonyForeskin, whose region code is us1. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 216.201.73.95:10000.

How dependable is DeAnthonyForeskin, and is it online at the moment?

Right now, DeAnthonyForeskin is online. The uptime it reports puts the last restart at about 4 days 1 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.

Does DeAnthonyForeskin perform well?

It never fell below 236 server fps in the last 48 hours, averaging 240. Buildings, deployables and everything else in the world added up to as many as 20,326 entities. Up to 1,755 MB of memory was used. When fps is low and entities climb, that is lag to players.

What Rust version is DeAnthonyForeskin on?

Rust network protocol 2623 and build 147729 on Linux is what DeAnthonyForeskin runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

On what schedule does DeAnthonyForeskin reset?

the force wipe gives the basis for estimating DeAnthonyForeskin's next wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 208 days 23 hours have passed since this world was made. The tags show a monthly wipe schedule.

Player count

Where does DeAnthonyForeskin sit among Rust servers?

Over the last seven days, DeAnthonyForeskin has #15,338 for player hours, in the top 69% of all ranked servers.

How many players does DeAnthonyForeskin usually have?

DeAnthonyForeskin is showing 0 players right now, with 15 slots in total. For the last seven days, the average number of players was 0.

Lists and filters

How should you read the tags on DeAnthonyForeskin?

The game's browser takes its cue from the tags DeAnthonyForeskin has set: gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): 15 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2623 (Protocol): Join only if your game runs protocol 2623; cs147729 (Build): This runs on build 147729; ptrak (Networking): The network layer is RakNet, standard for the game; $rus1 (Region code): It is filed under the region code us1; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Where does DeAnthonyForeskin appear in the Rust Server Score lists and filters?

These Rust Server Score lists count DeAnthonyForeskin among them: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Rules and settings

What settings and rules apply on DeAnthonyForeskin?

The name of DeAnthonyForeskin gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.

Which map is in play on DeAnthonyForeskin?

DeAnthonyForeskin runs a game-generated procedural map at size 2,000, seed 1001019923. A matching size and seed produce the same map, viewable on RustMaps from this page.

How to join

How do you get onto DeAnthonyForeskin?

Enter client.connect 216.201.73.95:10000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp15,ptrak,$rus1,v2623,^m,^v,gmrust,cs147729,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp15
Max players 15 slots are available.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2623
Protocol Join only if your game runs protocol 2623.
cs147729
Build This runs on build 147729.
ptrak
Networking The network layer is RakNet, standard for the game.
$rus1
Region code It is filed under the region code us1.

Wipe schedule

^m
Monthly The server wipes once a month, with the force wipe from Facepunch.

Difficulty

^v
Vanilla You get the unmodified game: no rate changes, no kits, no rule changes.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.