On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 150% full
7-day average0peak –
Rank#15,338top 69%
Last wipe208d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 15 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,338 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 240 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 213 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't see a region from DeAnthonyForeskin, whose region code is us1. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 216.201.73.95:10000.
How dependable is DeAnthonyForeskin, and is it online at the moment?
Right now, DeAnthonyForeskin is online. The uptime it reports puts the last restart at about 4 days 1 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does DeAnthonyForeskin perform well?
It never fell below 236 server fps in the last 48 hours, averaging 240. Buildings, deployables and everything else in the world added up to as many as 20,326 entities. Up to 1,755 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is DeAnthonyForeskin on?
Rust network protocol 2623 and build 147729 on Linux is what DeAnthonyForeskin runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does DeAnthonyForeskin reset?
the force wipe gives the basis for estimating DeAnthonyForeskin's next wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 208 days 23 hours have passed since this world was made. The tags show a monthly wipe schedule.
Player count
Where does DeAnthonyForeskin sit among Rust servers?
Over the last seven days, DeAnthonyForeskin has #15,338 for player hours, in the top 69% of all ranked servers.
How many players does DeAnthonyForeskin usually have?
DeAnthonyForeskin is showing 0 players right now, with 15 slots in total. For the last seven days, the average number of players was 0.
Lists and filters
How should you read the tags on DeAnthonyForeskin?
The game's browser takes its cue from the tags DeAnthonyForeskin has set: gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): 15 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2623 (Protocol): Join only if your game runs protocol 2623; cs147729 (Build): This runs on build 147729; ptrak (Networking): The network layer is RakNet, standard for the game; $rus1 (Region code): It is filed under the region code us1; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does DeAnthonyForeskin appear in the Rust Server Score lists and filters?
These Rust Server Score lists count DeAnthonyForeskin among them: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on DeAnthonyForeskin?
The name of DeAnthonyForeskin gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Which map is in play on DeAnthonyForeskin?
DeAnthonyForeskin runs a game-generated procedural map at size 2,000, seed 1001019923. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto DeAnthonyForeskin?
Enter client.connect 216.201.73.95:10000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp15,ptrak,$rus1,v2623,^m,^v,gmrust,cs147729,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp15
Max players15 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2623
ProtocolJoin only if your game runs protocol 2623.
cs147729
BuildThis runs on build 147729.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$rus1
Region codeIt is filed under the region code us1.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).