On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average1peak 9
Rank#3,294top 15% · #543 in NA
Last wipe27d agomonthly schedule
Next wipe7d 20hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 100 on average. Plenty of space to grow.
Standingrank on player hours
85/ 100
A−
Holds a respectable place: #3,294 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 108 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 616 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 15% of all ranked servers, top 29% in NA, and #209 of the quad servers (top 25%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
usual gap16.5 daysbetween real wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 14
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sun 18 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 15 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 05:05 UTC10d ago
7
–
running
3
Thu 1 Oct, 17:59 UTCFW27d ago
12
halved by day 14
16.5 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?
You'll see [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep listed in North America, tagged NA. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 216.245.177.2:28015 is the address to use.
Is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep up, and how steady is its uptime?
The server is up: [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep is online now. About 3 hours ago, it restarted, based on the uptime it reports. It was up 163 of 168 hours over the last 7 full days, which is 97% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep smooth to play on?
It averaged 108 server fps over the last 48 hours, with a low of 84. Up to 91,930 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 2,461 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep sit?
The server [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep wipe its map?
Once a month, [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 27 days 4 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?
The average peak on its recent wipes was 10 players. Peak numbers came 15 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 14.
Player numbers
Where does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep sit among Rust servers?
Over the last seven days, [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep has #3,294 for player hours, in the top 15% of all ranked servers and #543 in North America. It comes #209 among servers in the quad group.
What does the population on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep look like?
With 100 slots available, [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep currently has 0 players. Averaging 1 players over seven days, it peaked at 9. The busiest time in the last 48 hours was 00:00 UTC, with an average of 8 players.
Tags
What do [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): A team can hold 4 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser are the tags [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?
Rust Server Score lists that include [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep: 2x Rust servers, graded, Modded Rust servers, graded, Rust PvE servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.
Rules and settings
What settings and rules apply on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?
[US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep sets gather at 2x, as its name suggests. The cap on group size is 4 players (quad). You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
A procedural map of size 3,500 and seed 1337, generated by the game, is what [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Getting in
What is the way to join [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?
Enter client.connect 216.245.177.2:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/CY26dhSAT.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts4
Group limitA team can hold 4 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).