On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak –
Rank#15,339top 69%
Last wipe54d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 100 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 214 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Commonwealth Vanilla | US East | Monthly based in?
No region tag appears for Commonwealth Vanilla | US East | Monthly, but the name suggests North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 216.245.177.74:28015 is the address to use.
Is Commonwealth Vanilla | US East | Monthly up, and how steady is its uptime?
Right now, Commonwealth Vanilla | US East | Monthly is online. According to its reported uptime, the last restart was about 14 days 18 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does Commonwealth Vanilla | US East | Monthly run?
It averaged 100 server fps over the last 48 hours, with a low of 76. Buildings, deployables and everything else in the world added up to as many as 70,205 entities. Memory use reached up to 4,757 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Commonwealth Vanilla | US East | Monthly on?
Rust network protocol 2633 and build 163207 on Windows is what Commonwealth Vanilla | US East | Monthly runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Commonwealth Vanilla | US East | Monthly wipe its map?
The next wipe on Commonwealth Vanilla | US East | Monthly is a projection from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 54 days 8 hours. Its tags list a monthly wipe schedule.
Player count
Where does Commonwealth Vanilla | US East | Monthly sit among Rust servers?
Over the last seven days, Commonwealth Vanilla | US East | Monthly has #15,339 for player hours, in the top 69% of all ranked servers. It comes #626 among servers in the quad group.
How many players does Commonwealth Vanilla | US East | Monthly usually have?
With 30 slots available, Commonwealth Vanilla | US East | Monthly currently has 0 players. For the last seven days, the average number of players was 0.
Tags
What do Commonwealth Vanilla | US East | Monthly's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp30 (Max players): Its slot count is 30; ts4 (Group limit): A team can hold 4 players at most; v2633 (Protocol): Join only if your game runs protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes are the tags Commonwealth Vanilla | US East | Monthly publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Commonwealth Vanilla | US East | Monthly appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Commonwealth Vanilla | US East | Monthly: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: Quad; Wipe schedule: Monthly.
Rules and settings
What settings and rules apply on Commonwealth Vanilla | US East | Monthly?
You will find no gather rate in the name of Commonwealth Vanilla | US East | Monthly. You can have up to 4 players in a group (quad). It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Commonwealth Vanilla | US East | Monthly runs which map?
The game generates the procedural map on Commonwealth Vanilla | US East | Monthly at size 3,500 with seed 1296125480. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto Commonwealth Vanilla | US East | Monthly?
Enter client.connect 216.245.177.74:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2633,^m,^v,gmrust,cs163207,ts4
Game
gmrust
Game modeRust survival, played by the standard rules.
mp30
Max playersIts slot count is 30.
ts4
Group limitA team can hold 4 players at most.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs163207
BuildBuild number: 163207.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).